Ran my first game last night! It went really well.
Ran my first game last night! It went really well.
Only had two players because the other two dropped out. But that was okay, because making characters took us a little longer than I thought it would.
The Mission I outlined was probably a little intense for first session with only two players. They emerged bruised and bloody, but successful.
The PC’s were an Infiltrator and a Fixer.
Most things went smoothly, but I would be interested in a couple rulings / opinions.
Would you let the players gain an XP for staking 3 cred on the mission, if they have the ‘Financial” directive? It seems to fulfill the directive in a very literal way, but doesn’t offer much in the way of story growth. Also could be a way to too-easily milk XP.
This might just come down to style, but how often would you let an Infiltrator roll for Covert Entry? My players were moving back and forth through this apartment complex, and it seems like he rolled every time they went into a new area or encountered security? Is that legit? Again, seems like it could be milked for a bunch of [gear] or easy ways to take down guards with hold.
What are some easy ways to handle it when the Fixer’s jobs are disasters? My fixer failed the roll last night for his gigs. A lot of them seem almost like fodder for complete missions, but seeing as it happens, potentially more than one, every session, I need to figure out ways to incorporate them into the existing session and flow.
Anyway, we had an awesome time! I also almost killed both of them with a shotgun-toting security drone.