Regarding the basic moves, following on from the point in the kickstarter comments as to how many there are, I would…
Regarding the basic moves, following on from the point in the kickstarter comments as to how many there are, I would cluster them as follows. In these clusters I think the only ones that stand out as being overlapping or non-essential is Observe vs Manoeuvre.
Action
Act Under Pressure: Catch-all move for doing stuff could come first.
Fast Talk: Bluff
Play Hardball: Intimidate
Mix it Up: Fight
Harm: Result of Fight
First Aid: After getting Harm
Acquire Agricultural Property: Result of not enough First Aid
Preparation
Observe: Prepare by senses
Research: Prepare by searching/mind
Hit the Streets: Prepare by social
Manoeuvre: Prepare by senses … I think it could be merged with Observe.
Help/Hinder: In the moment preparation.
World Manipulation
Declare a Contact: Create NPC
Reveal Knowledge: Create Fact
Produce Equipment: Create Item
Go Under the Knife: Create cyberware
One Offs
Get the Job: Once per mission
Get Paid: Once per mission
Obligations: Once per session
To change the order of the words in the move triggers:
Observe: When you closely study a person, place or [charged] situation, …
Manoeuvre: When you [closely] study an opponent, area/security layout, or charged situation, …
The hold in Manoeuvre is a better bonus than the vanilla +1 forward from Observe. Observe (otoh) does better world building via the answers to the questions but often times there’s only one question you really want answered. Could the questions be options for the spending the hold, and the two moves merged into one?