unoccupied buildings, dilapidated castles, villas, hotels and hospitals…

unoccupied buildings, dilapidated castles, villas, hotels and hospitals…

unoccupied buildings, dilapidated castles, villas, hotels and hospitals…

https://www.theguardian.com/artanddesign/gallery/2016/nov/05/abandoned-italian-buildings-in-pictures?CMP=share_btn_gp

Multiclassing in The Sprawl! The Hacker in my play group has her cybereyes on The Driver’s playbook…

Multiclassing in The Sprawl! The Hacker in my play group has her cybereyes on The Driver’s playbook…

Multiclassing in The Sprawl! The Hacker in my play group has her cybereyes on The Driver’s playbook…

http://cortex-reaver.tumblr.com/post/152781988974/one-of-the-options-for-leveling-up-in-the-sprawl

So, I wrote this Love Letter for a character who, in my campaign, had his mother go missing.

So, I wrote this Love Letter for a character who, in my campaign, had his mother go missing.

So, I wrote this Love Letter for a character who, in my campaign, had his mother go missing. If you have issues with that particular subject, please don’t read this.

Consider the above warning the “X” card.

But, if you’d like to see how you can inject some drama into a campaign using your characters’ life stories and background, take a peek!

https://docs.google.com/document/d/10dXTt03iZVnlPPpP-ZXJaFNjUeQBQUCMPYGyzG8jXVI/edit?usp=sharing

I know nothing of cyberpunk.

I know nothing of cyberpunk.

I know nothing of cyberpunk. I mean, I’ve seen Bladerunner, and some futuristic anime. That’s it. But, man I love running this game.

As far as “The Sprawl” versus other PBTA games, there’s something so palpable about all the “fronts” being Corporations who are disgustingly wealthy AND powerful AND borderline insurmountable AND also part of your everyday life whether you like it or not.

If this game is run right, (and I’m not saying I’m doing it. I’m working on it.) I think the excitement/tension can be so high. You can run a perfect mission and still screw up the world around you. You can betray trusted characters or blow missions for personal gain.

As much as you can MC this game as a one-shot or two-shot, if you have the time and willing players, definitely run a slightly longer campaign. It is very satisfying to plan the missions and see how players react, corporations move assets, threats arise, and PC’s develop.

I’m sure a lot of people have heard of the Soviet shuttle program but seeing this article immediately spawned ideas…

I’m sure a lot of people have heard of the Soviet shuttle program but seeing this article immediately spawned ideas…

I’m sure a lot of people have heard of the Soviet shuttle program but seeing this article immediately spawned ideas of a corporation trying to restore the facility in secret so they can infiltrate a rivals orbital station or steal a prototype satellite. All it needs is a bit of neon and it would be perfect, just a shame I won’t be running the game any time in the near future.

http://edition.cnn.com/2015/07/03/travel/baikonur-cosmodrome-kazakhstan-soviet-space-shuttle/

I’m looking for a nice list of names (people and corps) I could use for The Sprawl.

I’m looking for a nice list of names (people and corps) I could use for The Sprawl.

I’m looking for a nice list of names (people and corps) I could use for The Sprawl. I was hoping there’d be some in the story game names project but no luck…. 

So I’m MCing the sprawl this coming Monday, and one of the inspirations I threw out there for my players was a…

So I’m MCing the sprawl this coming Monday, and one of the inspirations I threw out there for my players was a…

So I’m MCing the sprawl this coming Monday, and one of the inspirations I threw out there for my players was a Prohibition Inspired city-state of Chicago. For me that means corruption, the mob, and most importantly the smuggling of vices. So my question is should I use scarcities from Apocalypse World during character creation to define what the city state is banning? Or is there another mechanic to get across a theme of illegal resource control?