There are no Hackers in my group, but I want my players to still use the Matrix in (a more limited way) in their…

There are no Hackers in my group, but I want my players to still use the Matrix in (a more limited way) in their…

There are no Hackers in my group, but I want my players to still use the Matrix in (a more limited way) in their game. I’m trying to c one up with a custom move that encapsulates hacker-request activities, but I’m drawing a blank so far.

Anybody else got ideas?

I just sent out a backer update with the final cover art and the near-final cover layout design.

I just sent out a backer update with the final cover art and the near-final cover layout design.

I just sent out a backer update with the final cover art and the near-final cover layout design. I’ll post it here for the non-backers in a few days.

I’m also currently creating the DTRPG product page. There are still a few layout issues to discuss, but watch this space!

I was planning on running a Sprawl game at Gamicon in Iowa at the end of February.

I was planning on running a Sprawl game at Gamicon in Iowa at the end of February.

I was planning on running a Sprawl game at Gamicon in Iowa at the end of February.  Anyone know where I can buy the rules?

Ripped from the headlines!*

Ripped from the headlines!*

Ripped from the headlines!*

In trying to find a streaming link to this piece on Al Jazeera: Fixer: the most dangerous job in journalism (http://www.aljazeera.com/programmes/listeningpost/2015/11/fixer-dangerous-job-journalism-151122105306049.html)

I found this article: Gaza’s female fixers http://www.aljazeera.com/indepth/features/2015/09/gaza-female-fixers-palestine-150910060213178.html

Transmetropolitan campaign, anyone?

http://40.media.tumblr.com/tumblr_lgyyh74GFZ1qg4prko1_1280.jpg

* Apologies to Robin D. Laws and Esoterrorists.

http://www.aljazeera.com/programmes/listeningpost/2015/11/fixer-dangerous-job-journalism-151122105306049.html

INCOMING INTEL // Production update // Podcast Actual Play #friendsatthetable //

INCOMING INTEL // Production update // Podcast Actual Play #friendsatthetable //

INCOMING INTEL // Production update // Podcast Actual Play #friendsatthetable //

https://www.kickstarter.com/projects/ardensludere/the-sprawl-cyberpunk-roleplaying-powered-by-the-ap/posts/1422083

https://t.co/om9CVqs1Jo

How do people handle matrix combat between hackers in their games?

How do people handle matrix combat between hackers in their games?

How do people handle matrix combat between hackers in their games? Hacker v. system and hacker v. ICE are governed by the rules well, but there’s nothing about two characters slinging code at each other, beyond just treating their decks as systems, or something.

Been having a similar problem with trying to hack character PANs as well. I feel like it should take less than 2 or 3 rolls for the hacker to do something flavorful and interesting like disabling someone’s cyberarm in combat. Any custom move solutions?

I would love to have the playbooks in a more presentable form.

I would love to have the playbooks in a more presentable form.

I would love to have the playbooks in a more presentable form. I’m hesitant to start games as long as the playbooks look straight out of Textpad (character sheets being the first visual appetizer to draw players in). Any chance on getting these as a separate download early? Hamish Cameron 

Here’s my first* stab at the back cover/promo text for The Sprawl:

Here’s my first* stab at the back cover/promo text for The Sprawl:

Here’s my first* stab at the back cover/promo text for The Sprawl:

Glide through the most secure corporate computer networks. Crack the ICE that stands between you and that big score.

Drop your cyberlinked autoshotgun to the floor empty. Flick chrome blades from your fingers. Dive into the midst of that corporate response team to secure your team’s exit.

Turn up your synth-leather jacket against the rain. Watch the back-alley entrance of the club for your target. Tail the armoured limo through the neon-bathed streets.

Cut power to the alarms. Drop over the wall into the compound. Slip past the auto-sentries. Locate and secure the prototype. Escape under the eyes of the rotor-drones.

Whatever your story, you are the extended assets of vast multinational corporations, operating in the criminal underground, and performing the tasks that those multinationals can’t do — or can’t be seen to do. You are deniable, professional and — ultimately – disposable.

The Sprawl is a game of mission-based action in a gritty neon-and-chrome Cyberpunk future for an MC and 2-4 players.

* Create your own Sprawl at the nexus of bleeding-edge technology and fragile humanity

* Play hardbitten professionals caught between ruthless corporate interests

* Win sometimes, lose sometimes and be double-crossed a lot

There are a thousand stories in The Sprawl. What’s yours?

* I’ll edit this post for a while as I incorporate suggestions. For previous iterations, see the edit history.