The Reach – Episode 0

The Reach – Episode 0

The Reach – Episode 0

Character and World Creation

Before the game night and basic setting:

Having been enticed into The Veil, we had decided to use Microscope (also for the first time) to give us an idea of a history for our setting. This also came out of the desire of the group to generally have a science fiction game that wasn’t a swashbuckling space opera but instead would explore a more personal space and potentially deeper questions.

I am really satisfied how this turned out, as the Microscope game of two sessions was basically about humanity spreading to the stars with a nice caveat:

As we start The Veil our universe has had FTL communications for a long time but no means for humans to travel at faster than light speeds between star systems.

This makes for a juicy situation where the Veil in this setting is of great importance as it is the thing that connects all of humanity while at the same time it means each world/culture is in reality very much isolated from each other.

(So, it’s basically like being on social media^^. If you have a crisis, people might give you sympathy, help out with resources but they can’t come and actually help you directly.)

Our specific star system is a rather rich one, held in a precarious balance of two habitable worlds that are interdependent. One, dominated by a handful of sprawls is hot and lacks in natural resources, the other, smaller,, is cold, harsher but has an abundance of water, etc.

The Playbooks:

It took some time going over all of the Playbooks with people having multiple favorites (my players are nice in a way where they want to accommodate their fellow players’ desires but this means no one really brings the ‘I want to play this one thing!’ that jump starts everything^^).

After a simultaneous gut choice we ended up with:

The Catabolist

The Honed

The Seeker

Uh. Oh. =D

The initial concepts behind the Protagonists:

The Seeker belongs to an old faith that opposed the integration of an alien life form that directly interacts with tech into the FTL com network (the seed for this came from the Microscope game) and he arrived in the system via “conventional” space travel in cryostasis 6-12 months ago.

The Catabolist is an experimental cybernetics research expert who survived a freak accident by integrating a Yavlin (the name of the above mentioned life form—and now his Omni-Tool) into himself.

The Honed is a descendant of the first settlers of the system and part of the minority culture that remains of them.

That last one, named Emet Kessner, was initially the trickiest to fit into the setting. But the solution that his people had to rely on their own physical toughness and prowess to weather the harsh environments and to be able to cope when machines failed made things come together.

Funnily enough, he now is the youngest kid of a family headed corporation that owns a major mining fleet that work the outer planets & asteroid belts. Full of ideals and being paraded around for his perfect image and living of his family’s wealth. His Jam: being a playboy.

Dr. Grant, the Catabolist (who had a run-in before his accident with the Kessner family because he came to entice a cousin of Emet who has to deal with a physical disability into seeing a future in cybernetics) was part of the expedition that met the spacecraft Andron, the Seeker, was arriving in.

Andron, after waking and having his old cybernetic parts treated and upgraded by Dr. Grant, convinced him to smuggle out a Yavlin specimen that he had locked away on-board so that it wouldn’t be confiscated and fall into the wrong hands(!).

The details of what caused the accident on the research station Belina-Calder, where Dr. Grant took the alien lifeform, are nebulous. The only thing he is sure of is that it was the station’s AI who helped him integrate the Yavlin to save his life.

Only, this also caused the violent rejection of all of his ordinary cybernetics: Currently Dr. Grant is on medical leave in Surge City, still without eyes and one-armed. Navigating his surroundings currently relies on the assimilated neurochip working on creating an abstract representation of all of the things & people connected to the Veil in his surroundings.

While the Dr. has been busy with getting a grip on his new situation, Andron has been received by city officials as he was identified as an old and high ranking member of the Church of Unbound Humanity.

He has settled in and managed to persuade a city politician of the faith to create a Garden of his Order, where he resides as a guide for people who seek help. Taking on a troubled young man as an apprentice and communing with his Order outside of this star system via the Veil, he is dormant in meditation. For what reason or mission he was sent here, he does not know, yet, as those memories do not reside with him currently (one of the wants is +memoryloss, which the Church then keeps save and to enable super long lives for humans).

His major concern right now is that Dr. Grant has vanished and he doesn’t know what has happened with the Yavlin he entrusted to him. And to keep the hot-head apprentice, who seems much more enamored with the celebrity Emet, who they saved them from some drugged-up punks that threatened to wreck havoc in the garden.

It is in this situation that Andron is rudely interrupted by his apprentice: it’s the middle of the night and there is a fireball streaking down straight onto his garden covered by a tranquility dome. Emergency lights and alarms already engulf the city outside of it.

Emet is rushing out of his hotel, seeing multiple impacts go down, heading against the crowds of people fleeing and towards the nearest explosion.

The news are broadcasting emergency evacuations and announcing several dozen unidentified Drop Troopers in Power Frames hitting the city in multiple locations.

And as Dr. Grant takes in the feed sitting in his apartment, we see out of his window across the city.

The first district flickers and goes dark.

Then the second.

The third.

######

What really worked well were the Giri-Questions. Basically beyond the concept all of the story above was generated by them and by talking how they might have come to pass.

While I also had everyone roll up one NPC with the Link move in general, if we didn’t see a PC fit to one of the Giri-questions the player used Link again.

This created the disabled Kessner woman who is convinced by the Catabolist ideology and gotten into deep trouble with her family (a miss). As well as the apprentice who has mutual Giri with Andron plus one more for saving him from his doomed garden (also from a miss^^).

And a father who will up his expectations of his son for representing the family in a proper light.

We don’t have Beliefs, yet, but we ended on the opening situation so I don’t see this being an issue. There is enough immediate crisis, tense relationships and firm worldviews to write them. Looking forward to what the player settle their priorities on!

Thoughts, themes and concerns:

So, the backdrop certainly has some weird themes of victim-less colonization in the sense of humanity spreading across the stars. Which I don’t quite know how to feel about. The Yavlin are a completely alien lifeform with a nebulous relationship to the sentient (?) AIs of human origin. Otherwise, there is not much established interaction between them and humanity.

The Church of Unbound humanity is a vague call-back to catholic monks with institutionalized memory management for their members and the Kessner/original settlers/The Honed are very much informed by Judaism (well, not the literal body image stuff but their culture in general (which I am not an expert in but the respective player is native to)).

Then there is the definite tone of “what’s best for humanity”. This is found in the juxtaposition between the Catabolist and the Honed. And the character with a disability is already caught in the middle of those two stances. This has the danger that it could veer into “what makes one superior” territory which… ugh, well. Mmh.

The Seeker is arguably more on the technocratic side of things, but then again the integration of alien lifeform is seen as sin.

This game /o

Hey folks, if you got The Veil at BreakoutCon: Toronto’s Tabletop Gaming Convention please contact me directly so I…

Hey folks, if you got The Veil at BreakoutCon: Toronto’s Tabletop Gaming Convention please contact me directly so I…

Hey folks, if you got The Veil at BreakoutCon: Toronto’s Tabletop Gaming Convention please contact me directly so I can get you the digital copy of the book as well, you’ll need them as the playbooks are included with that package!!

Medical Futurism: when we have to prescribe people image filters to protect them from virally-reproducing…

Medical Futurism: when we have to prescribe people image filters to protect them from virally-reproducing…

Medical Futurism: when we have to prescribe people image filters to protect them from virally-reproducing epileptogenic image spam ( https://arstechnica.com/tech-policy/2017/03/man-arrested-for-allegedly-sending-newsweek-writer-a-seizure-inducing-tweet/ )

https://arstechnica.com/tech-policy/2017/03/man-arrested-for-allegedly-sending-newsweek-writer-a-seizure-inducing-tweet/

APPENDIX N

APPENDIX N

APPENDIX N

Here’s some of my own touchstones and helpful media I use for when I run The Veil myself, hope people find it helpful!

In terms of what the world looks like through the eyes of those people with a Neurochip – I usually envision something like this video here: https://vimeo.com/166807261

When people take the HUD tag I combine this interface in which they also get tactical data they’re looking for. More fictional positioning and more information than other players who don’t have the tag.

The Apparatus is entirely inspired by Ghost in the Shell.

https://www.youtube.com/watch?v=2uMNtOQOaLU

The Architect is a combination of Inception and Matrix to create a digital artist.

https://www.youtube.com/watch?v=Dm-nf1FZsWY

https://www.youtube.com/watch?v=V3-a58Wt2tk

The Attached is a broad approach that could accommodate The Mardock Scramble. In which, Rune Balot is partnered with a futuristic creature that can take any shape, including the weapons she needs to defend herself. Other times it/he? Is a loveable glowing yellow mouse that does his best to support Rune.

https://www.youtube.com/watch?v=rG2yepeULbw

The Catabolist is sort of my take on a trope well known in cyberpunk literature, humans rejecting cybernetics. And in general the idea that technology is bad for humanity. Only the Catabolist can forge their own path creating their own cybernetics apart from everyone else who are able to have cybernetics. Media adjacent stuff to this idea could be Tetsuo, possibly just not as radical or intense. Where a man has a fetish that ultimately engulfs him entirely (not for the feint of heart).

https://www.youtube.com/watch?v=uROMTzJsfOI

The Dying is the answer to two questions I had. One being an ideal playbook for people coming into a game for a short amount of time but having a big impact on the fiction, and the other being the supernatural/magic elements from Neuromancer being injected into the fiction while not actually doing “neuromancy”.

The Empath is another playbook that was inspired by Neuromancer as well as a playtest in which a friend of mine wanted a playbook that would manipulate the emotion spikes in the game. This is my version of “neuromancy” you could say.

The Executive is mostly inspired by Blade Runner’s megacorporations. Specifically Tyrell, then combining that with the Vanilla Sky board the seven dwarves hampering the protagonist and only viewed as an obstacle that eventually becomes more diabolical than we initially thought.

https://www.youtube.com/watch?v=k09OX40NLUw

The Honed I would say now mostly is in line with the book Data Runners, where the protagonist approaches parkour in a holistic way and the philosophy is essentially used to separate the caste system in place, but also the idea that freedom is attainable by anyone, so long as they adhere to the principles and hone their body towards that purpose. At the time of writing though, it was meant to simply be the ultimate punk, shirking society and apart from the larger systems in place like the hybrid reality.

https://www.goodreads.com/book/show/17838693-data-runner?ac=1&from_search=true

The Honorbound is mostly influenced by Blade Runner’s Deckard, in which you’re given a task meant only for you and you must do it. Only you have more agency and select what kind of task it is, you establish the organization, and define Giri in the world so as to be at odds with your very purpose, depending on what the enforcement of Giri looks like.

https://www.youtube.com/watch?v=eogpIG53Cis

The Onomastic is inspired by the idea in lots of cyberpunk literature in which entertainment is prioritized over information. Also making really kickass librarians who were also kind of like Jedi but not..kind of. Usually that idea is just ingrained in society, with the Onomastic though – it’s actively hunting you and you have to fight back.

The Seeker is my take on an exploration of faith in a cyberpunk world. It’s also a sort of reverse hocus from Apocalypse World. In one of the three Altered Carbon books he has to go into a completely digital world in which everyone there is a monk, abandoning their physical body completely. The conversation that ensued inspired the playbook. I think it was in Woken Furies but not 100%

https://www.goodreads.com/book/show/29397.Woken_Furies

The Wayward is directly inspired by the Sandman comics and what that might look like in a cyberpunk spin. It also embodies some solarpunk ideals I wanted to inject into the fiction – I believe while I was reading Suncatcher: Seven Days in the Sky – which was OK overall but solarpunk as a subgenre has some great themes.

After reading a lot more I would recommend the following books to hit on emotional play and post-cyberpunk themes and concepts:

The Windup Girl

The Summer Prince

Altered Carbon

Woken Furies

Tokyo Ghost

Escapeology

Data Runners

Necrotech

Cyber World: Tales of Humanity’s Tomorrow

Cyber World is an anthology curated with diversity and inclusivity, if you’re going to read only one book this one would give you the best idea of both what relevant themes are being explored in the genre right now, as well as a ton of fodder for your settings – since there is a lot of short fiction in it.

Television Media I would recommend in as far as the stuff I myself bring to the table for themes, imagery, or aesthetic:

Blade Runner

Serial Experiments Lain

The Matrix

Strange Days

Dredd

Ghost in the Shell / Innocence

Until the End of the World

Sleep Dealer

Renaissance

Tron / Legacy

Mardock Scramble

Cowboy Beebop

Akira

Gattaca

Fifth Element

Minority Report

Gunnm

A.I Artificial Intelligence

Psycho Pass

https://www.goodreads.com/book/show/29397.Woken_Furies

So, I lightly read The Veil earlier, but I’m currently doing a close read in prep for running a one-on-one.

So, I lightly read The Veil earlier, but I’m currently doing a close read in prep for running a one-on-one.

So, I lightly read The Veil earlier, but I’m currently doing a close read in prep for running a one-on-one. So, lots of little questions coming up – mostly rules clarifications, though some editing suggestions/things I found unclear are included in the spirit of being helpful, since I hear some folk continue to revise PDF editions post-publication.

According to DTRPG, I think I have the most up-to-date version; hopefully I’m not bringing up stuff that’s already been clarified:

Apparatus

“Rise,” pg 124. Choices on expending humanity include “gain advantage,” but the accompanying text (para 3) refers to “[using] humanity to take +1 forward.” Which one is correct?

“Terminal,” pg 129. “When you reflect upon humanity and come to the determination that… ” seems to describe the move as a permanent change in outlook, but the accompanying sample text seems to make it sound like something that comes on-and-off, with the character’s mood (“I’m going to activate terminal. Hopefully later I can see something that redeems humanity a bit…”). Of course, the latter text doesn’t quite say that it comes on and off – it could just be saying that the character wants humanity redeemed because what it’s witnessing is terrible. Which way does this go?

The Architect

Pg 133, “Most predominantly, the Architect injects finer lens on specific aspects of The Veil and directly injects the completely digital world. The manifestation of your own subconscious into the digital as well as being able to manipulate the digital and the ramifications thereof, are predominate

in this playbook.”

The first sentence is impossible for me to parse. An alternative phrasing, that may be clearer (I’m guessing at what was intended to be conveyed in the first sentence): “The Architect’s focus is on the Veil itself, and the direct interaction of the thinking self with the digital world. The Architect’s mastery of the Veil is such that his thoughts translate directly into digital dreams – and even his subconscious manifests itself in electric echoes. The manipulation of the Veil and the ramifications thereof are predominant elements of this playbook.”

The Attached

holy shit do I want to play one of these. Someone give me my lonely carnivorous 11th generation iPhone/brain prosthetic/completely externalized memory bank, in whose absence I am dull-witted and completely amnesiac, and whose hunger is for every scrap of private information.

The Catabolist

Junkware, pg 163. First question: is the function of the absorbed cyberware determined by the player (“modify it into cybernetics…”), or is this a fictional positioning thing (“You found a gun. You can have a gun. Maybe modify it into an electrogun. It’s not a satellite, though. It’s a gun”)?

Second Junkware question: “When you … to take your junkware and modify it into cybernetics you then incorporate into yourself, …. hold 2, or hold 1,” with the first choice being “you do so, and add one tag to describe it.”

Maybe this is just a move construction thing, but I’m a bit unclear: is it actually an option to “hit” on this move and not “do so”? What does it look like to “[not] do so”, while spending 2 hold to “not require a negative tag; not be harmed”? It seems like choosing the two harm mitigation options is weird, because you’ve “hit” without actually getting what the move does on a hit (which is “incorporate it into yourself”).

That is, does the rule as currently written mean something different from:

“When you… hit, you incorporate (the junkware) into yourself, and add one tag to describe it. On a 10+, it either doesn’t require a negative tag, or doesn’t harm you”.

Or, third reading, does the first choice actually mean “add a bonus tag”?

Or, fourth reading, does not selecting that first choice equal the 7-9 on “Assimilation”, and eventually your body rejects it?

The Empath

“Absorb,” pg 186. Target PC, “absorb all their spikes (for an emotion)”. Option 4 on the roll, “you completely clear out or fill up all their emotion spikes.” Is that to say, that if you choose option 4, you didn’t just clear out all the spikes for the targeted emotion, you cleared out all the spikes for all the emotions?

The Executive

Starting Capital: Because the player is choosing a +1cap and a -1cap Board trait at start, it’s correct to understand the Exec should have +0 cap until he’s managed to add on another Agenda by spending an advance?

Increasing Capital: There appears to be the move “get a new Board option”, and one called “pick one Agenda that can never be crossed out.” It seems like these are probably meant to refer to the same thing, but since the different terms abut right against one another on the character sheet I wasn’t sure if that was the correct reading.

Mandatory Contracts: These are listed as coming up with payment up front but, unlike paying contracts, don’t have any numbers attached. I get the impression our exec, on average, is supposed to finish his missions up just ahead of break-even, so he’s always spinning plates. If so, what is the “correct” number of creds to aim for here, so as not to strangle the player, nor to make the plate-spinning too easy and undermine the playbook’s style?

Honed

Lifting the veil, p205, lists that he’d need a device to lift the veil. I take it this refers to using “Lift the Veil” to “(search the) vast information database like the internet” (pg 52). Since Lifting the Veil is also “piercing the constant illusion”, I take it the Honed only needs a device for specific fictional positioning involving searching the Veil rather than seeing through it to the world underneath?

“Reprisal”, pg 215. Wording seemed unclear. I had to re-read a couple of times before I understood that it meant that, if I rolled a hit to Neutralize my (target of reprisal), I’d get one bonus hold on the Neutralize move.

Skilled, pg 230. “Skilled” is used in lower-case, which makes it look like an adjective instead of a reference to the actual move (“When you’re outnumbered and need to shift the odds…. use an improvement to choose the skilled move to level the playing field”, and again in the first sample MC paragraph, “already have 1 hold, since you’re skilled, if…”).

That’s as far as I’ve gotten today. Whew.

On our site Cannibal Halfling, I’ve written up a comparison of The Veil and The Sprawl, focusing on the wealth of…

On our site Cannibal Halfling, I’ve written up a comparison of The Veil and The Sprawl, focusing on the wealth of…

On our site Cannibal Halfling, I’ve written up a comparison of The Veil and The Sprawl, focusing on the wealth of possibilities out there for Cyberpunk in PbtA.

http://cannibalhalflinggaming.com/2017/03/15/system-split-cyberpunk-in-powered-by-the-apocalypse/

Fraser Simons Are there any interviews or articles around w/ insight into why you chose to go with Emotional States…

Fraser Simons Are there any interviews or articles around w/ insight into why you chose to go with Emotional States…

Fraser Simons Are there any interviews or articles around w/ insight into why you chose to go with Emotional States as the core mechanic for the Veil? What core gameplay texture was being aimed for, and what type of play to emerge vs. what you’d expect to see with stat-based play?

Or you could talk about it here, if you like 🙂

Chatting about The Veil and the upcoming supplement that’s coming next!

Chatting about The Veil and the upcoming supplement that’s coming next!

Chatting about The Veil and the upcoming supplement that’s coming next!

Originally shared by Jason Cordova

Episode 92 of The Gauntlet Podcast is here! In this one, I sit down with Fraser Simons to discuss his upcoming project, Cascade, as well as all things cyberpunk.

This was a fun interview for me. I’ve gotten to know Fraser pretty well over the last year, and I consider him a good friend. I’m glad we were able to get him on the show.

Enjoy!

http://www.gauntlet-rpg.com/the-gauntlet-podcast/episode-92-cascade-with-fraser-simons