PORGS
Class 2 Beast (Flying, Cute, Tiny)
PORGS
PORGS
Class 2 Beast (Flying, Cute, Tiny)
#Teacher,s ady
Carta Galaxia Development Update #5
Carta Galaxia Development Update #5
Gasp! Less than a week since the last update? What madness is this?
I’ve been tooling around with the presentation/layout of the Factions. See, I definitely don’t want to club readers over the head with a lot of background and information. What I want is to create a portrait, something vibrant and bold to inspire a gut-level understanding of what the faction is and how it behaves.
More importantly, I want the essential information to be clear, concise, and readily apparent. So here’s my 4-page structure that I’ll be using:
Page 1: Brief outline and history of the faction. “At their best” and “at their worst” sub-sections, defining them from the lens of protagonists and antagonists (portrayed differently depending whether the characters side with them or against them).
Page 2: Might, Reach, Structure, Ideology.
Page 3: Politics: How they interact with characters (what Favors they grant, what Debts they call in, what they do to opponents). How they perceive the other factions.
Page 4: Schemes and Resources. This ties directly into the Conspiracy System (be sure to check that out here if you haven’t already https://www.dropbox.com/s/arn7fr41pyufn4w/Conspiracy.docx?dl=0)
I’ve gone through a number of iterations, and I’d really appreciate it if you folks could take a look and give me your feedback.
– Is the info easy to digest?
– Does the structure/ordering flow naturally?
– Does it give you a good sense of the faction?
– Does it give you ideas for play?
– Is there info you feel is lacking?
I’d like to make sure the structure is doing its job before I commit to heavily in writing all the other factions like this.
https://www.dropbox.com/s/9q04lmozqixc35k/The%20Ministry.docx?dl=0
I am new here so I hope I am not asking something that is already answered.
I am new here so I hope I am not asking something that is already answered. Can anyone tell me if the UW setting works as a platform for a Fading Suns conversion?
Thanks!
Forgive me, I’m new to the community, but does UW have a space to find a group, or does that just run…
Forgive me, I’m new to the community, but does UW have a space to find a group, or does that just run idiosyncratically through the Gauntlet Calendar? My current group is tied up in a DW campaign and I’m looking for some SF gaming.
Carta Galaxia Development Update #4
Carta Galaxia Development Update #4
Hello all. Quick update this time around. Been doing a lot of small, uninteresting things with Carta this past week, so nothing to really “show”, except for this.
New Career: The Rebel
Part of making a heavily urban setting is that it completely invalidated most of the Explorer career, both mechanically and thematically. So I decided to go back to the drawing board and create a new career to replace the Explorer. Introducing The Rebel career (below).
Note that the symbol is not final, I need to do another pass on it.
I invite you all to take a gander, maybe try combining it with your favorite careers/skills and see if you can break anything in un-fun ways.
Rebel Design
I wanted something that fit more clearly in an oppressive, authoritarian, political landscape. At the same time, while I wanted to do away with the “nature/wilderness” aspects of Explorer, I definitely wanted to keep the reckless, brave aspects. The Rebel allowed me to salvage Boldly Go and Recklessness, which are two of the most well-received/popular skills in all of Uncharted Worlds.
The new skills play in areas I hadn’t really touched upon before. Well, ok “Walk Away” is something that could easily be in core UW and I’m kicking myself for not having it. But both “Instigate” and “Safehouse” are skills that are best served in a heavily urban setting like The Core. Personally I’m very happy with the way the career shaped up, I feel it provides some nice tools for creating archetypes.
(On that note, I find myself looking on UW with some… dissatisfaction. I know that Perfect Is The Opposite Of Finished, but man, I’ve learned a lot. There are some skills that just don’t sparkle at all. One day I’ll write Uncharted Worlds, 2nd Edition.)
What’s Next
Next update I’ll be re-introducing the Factions. I’m still working on creating a layout for each faction that provides the correct mix of information vs inspiration (I’m not a fan of info-dumps, they’re too scholarly/clinical.)
Christopher Tin is quickly becoming my top favorite game music composer.
Christopher Tin is quickly becoming my top favorite game music composer. His score for Offworld Trading Company is no exception. Very synth-y start, vaguely reminiscent of some good old Vangelis. The soundtrack starts off strong with Red Planet Nocturne, which has a melody that I’m sure I’ve heard before but can’t identify it.
There’s an underlying clockwork beat to everything that gives a vague sense of urgency and tension (for instance, Martian Glassworks at 45:00).
The horns are sometimes a bit strident, especially the deep, resonant klaxons, but overall this is a very focused soundtrack, something that encourages continuous attention through its clockwork/high frequency beat. I’ve been doing a lot of writing to these tracks. I’d definitely recommend this as a background track for non-violent tense gaming sessions.
Forgive me if this has been asked before.
Forgive me if this has been asked before. I did a cursory search, but didn’t find anything addressing my question directly.
I run a lot at cons, so I was making a compact cheat sheet on asset creation to help streamline character creation. While I was working on this, I noticed that there were a couple of weapons in the examples that were tagged as Class 2, but had additional upgrades on them which would seem to indicate they should be Class 3.
For example, the ShatterHammer. It’s a melee weapon and it has Heavy, Halfted, Impact and Destructive. One upgrade should be free to define the melee weapon, but then it gets three beyond that. Yet it’s still listed as a Class 2 weapon.
Am I missing something with the creation of weapons? A class 2 melee weapon should have three upgrades on it. One for free, then the two additional to make it Class 2.
Maybe there’s some errata I’ve missed somewhere or some other explanation I’m missing. 🙂
DOUBLE YASSS!
DOUBLE YASSS!
I just wanted to thank Sean Gomes for the continued support for Uncharted Worlds.
I just wanted to thank Sean Gomes for the continued support for Uncharted Worlds. I look forward to FBH and then Carta Galaxia. Cheers dude!