PSA: I just picked up Far Beyond Humanity. I am very excited to read through it. That is all.

PSA: I just picked up Far Beyond Humanity. I am very excited to read through it. That is all.

PSA: I just picked up Far Beyond Humanity. I am very excited to read through it. That is all.

I’m sure it’s been asked before, but I can’t find it anywhere. So…

I’m sure it’s been asked before, but I can’t find it anywhere. So…

I’m sure it’s been asked before, but I can’t find it anywhere. So…

Suggested literature for Uncharted Worlds?

Longer version: I’m going on holiday for three weeks. I want to read one or two good sci-fi books with an UW vibe — the original game, not FBH. So, far future and FTL travel, but no aliens, magic, or weird warp things. But lots of exploration, political conflict between factions, and the unsuitability of human anatomy for vacuum.

Community, knock me out!

Hi all just found this group and the game…big Dungeon Worlds fan so very exited for space game….1st game mis…

Hi all just found this group and the game…big Dungeon Worlds fan so very exited for space game….1st game mis…

Hi all just found this group and the game…big Dungeon Worlds fan so very exited for space game….1st game mis this Sat looking forward to it..

I’m looking to be running a game of Uncharted Worlds soon, and I have a question about stats and the advancement…

I’m looking to be running a game of Uncharted Worlds soon, and I have a question about stats and the advancement…

I’m looking to be running a game of Uncharted Worlds soon, and I have a question about stats and the advancement system. Namely, most PbtA games I’ve played or looked at let you buy a stat increase with an advancement, and let you increase one of your stats up to +3 if you want. Uncharted Worlds doesn’t let you do either of those things; is there a particular mechanical or philosophical reason it doesn’t?

My players are used to games where they can increase their stats over time, and I’m worried they won’t be happy about the fact they can’t in UW. Would it be game breaking to let them spend XP to increase a stat, up to a maximum of +3, via the alternative advancement rules in Far Beyond Humanity? If not, what do you think would be a fair XP cost for doing so?

Hey!

Hey!

Hey! I’ve been creating a character for a game of Uncharted Worlds and had a quick question. I’ve been looking to create someone with a set of power armor that is somewhat similar to the suit from Vanquish. I was wondering if there was any advice/experience/rules regarding an asset with a dual purpose. In this case it would be Attire and Vehicle, switching between the two depending on the situation. In enclosed spaces I think of it as attire, in an open area I see it as a vehicle. So if anyone has any advice I’d really appreciate it!

Colonies book is well advanced.

Colonies book is well advanced.

Colonies book is well advanced. I’ve got all the campaign setup advice done, along with a historicly inspired quickstart setting which has plenty of inbuilt tension and story potential. I have a series of leading questions to customise that a bit and crystalise a few threats. What I’m having trouble with is how to get from there to a campaign start.

The problem is that colony games (and cities and stations) have independent characters. So a group-focused Jump Point seems forced. How I’d do it in play is to look at the characters I’ve got and craft a situation with a few leading questions for each of them. But simply saying that seems like a bit of a let-down, like I’m not providing value to the reader.

Given the different play-style of a colony game, what would people want?