Carta Galaxia Development Update #27

Carta Galaxia Development Update #27

Carta Galaxia Development Update #27

Finally finished the Campaigns chapter. Thanks to everyone who proivded feedback and suggestions over the past month, it was super helpful.

I’ve posted the current version in this post. Take a look, tell me what you think.

Next Chapter

The next chapter that I’ve been meaning to tackle is “running the game”, which was going to cover Exploration, Challenge, and Combat situations.

My early rough sketches of the Combat section of the chapter seem to be mostly A) Justifications for why the combat system is the way it is (i.e. “one roll to defeat an enemy”) and B) Examples of situations where getting to that “one roll” is the real challenge.

I have no idea if that will play out well or not. I’m taking inspiration from previous posts here in the community, but I’m open to suggestions.

https://www.dropbox.com/s/r4q0tex0linqshr/Chapter%201%20-%20Campaign%20Setting.docx?dl=0

Hey, I’m still looking for another character for Beyond the Shatter. Anyone Interested?

Hey, I’m still looking for another character for Beyond the Shatter. Anyone Interested?

Hey, I’m still looking for another character for Beyond the Shatter. Anyone Interested?

https://www.rolegate.com/ref/JoshGorosch/beyond-the-shatter-uncharted-worlds

https://www.rolegate.com/ref/JoshGorosch/beyond-the-shatter-uncharted-worlds

I just began a game of Uncharted Worlds on relegate.

I just began a game of Uncharted Worlds on relegate.

I just began a game of Uncharted Worlds on relegate. If anyone is interested in playing Beyond the Shatter then please check this out.

https://www.rolegate.com/ref/JoshGorosch/beyond-the-shatter-uncharted-worlds

https://www.rolegate.com/ref/JoshGorosch/beyond-the-shatter-uncharted-worlds

want to see what happens when you give a crew of outlaws power over a whole colony?

want to see what happens when you give a crew of outlaws power over a whole colony?

want to see what happens when you give a crew of outlaws power over a whole colony?

https://www.chaoticgoodnesspodcast.com/2018/09/24/episode-36-they-believe-what/

It’s time for another episode of K Band Radio!

It’s time for another episode of K Band Radio!

It’s time for another episode of K Band Radio!

The crew drops off Arkoth Feelers, runs afoul of the law (Frank, again), and hangs out in Bingo Palace. Frank421 gets lost in space. Fang Lunis plays Bingo with some Great Old Ones.

I play around with alternate, situation specific, Clumsy rolls in this episode. I created “Weight, What?” for Zero G situations. In a couple of episodes the players get the opposite experience with “Heavy G and the Boys” on a high gravity planet. I can post the moves here, if you’d like.

https://kbandradio.podbean.com/e/weight-what/

https://kbandradio.podbean.com/e/weight-what/

Frostpunk’s soundtrack really captures a mood without conforming to a genre, which makes it excellent background…

Frostpunk’s soundtrack really captures a mood without conforming to a genre, which makes it excellent background…

Frostpunk’s soundtrack really captures a mood without conforming to a genre, which makes it excellent background music for everything from space opera to fantasy to WW2… as long as you’re dealing with gravely important material.

Deep, resonant, strings dominate everything. There’s a profound sense of melancholy and gravitas, suitable for politics, suspense, slow horror, or tragedy. Drums occasionally rumble into the more tense pieces, but over all the melodies are slow, meandering, and powerfully emotional.

This is definitely a soundtrack I’d use for something like The Sword (see previous Carta Galaxia previews) or a politically charged UW game with less combat and more intrigue/investigation.

https://www.youtube.com/watch?v=Qdp_cmTB-pg

You know, it wasn’t until tonight that I realized that Uncharted Worlds would be a great way to set up a Sci-Fi Game…

You know, it wasn’t until tonight that I realized that Uncharted Worlds would be a great way to set up a Sci-Fi Game…

You know, it wasn’t until tonight that I realized that Uncharted Worlds would be a great way to set up a Sci-Fi Game of Thrones using the Factions system and stratifying the faction attributes.

I realize some of you will remind me of Battletech’s Inner Sphere and Succession Wars, to which I say…yes!

I had an idea for a UW Campaign that I want to start on RoleGate soon that features the fact that Oxygen is a…

I had an idea for a UW Campaign that I want to start on RoleGate soon that features the fact that Oxygen is a…

I had an idea for a UW Campaign that I want to start on RoleGate soon that features the fact that Oxygen is a precious resource. I made the following rule set to account for this. Any thoughts?

Oxygen Depravation

Oxygen Depravation Rules

Oxygen is an essential to anyone and everyone and in an Oxygen Depravation campaign, when a character’s Oxygen supply reaches Class 0 in total they take the Major Debility ‘Hypoxia’. If it is reduced below 0 then the character dies of asphyxiation.

A character may gain Oxygen Shipments or top up their O2 Tanks with oxygen of varying qualities dependant on the environment from which they originated:

Class 1 from recycled air habitats

Class 2 from oxygen plants and bio-domes​​​​​​​

Class 3 from naturally forested planets

Note that sometimes a character may gain this air freely simply by turning on the intake pipes, but other times will have to roll Acquisition to gain this cargo.

Breathe

Basic Move​​​​​​

When you hyperventilate or after an extended period of time, typically between a few weeks to a month or two for Oxygen Shipments or a few days to a week for O2 Tanks, roll 2d6+Oxygen Class.

– 13+, you expend far less air than expected. Gain a data point about this skill.

– 10-12, you breathe easy, for now.

– 7-9, you expend the quantity of air you expected to. Reduce your Oxygen class by one.

– 6-, your lungs are your weak point. Reduce your Oxygen class by two.

Oxygen Shipments​​​​​​​

Cargo​​​​​​​

Large cargos of Oxygen canisters that are used primarily in stations and ships and typically last anywhere between a few weeks to a month or two per person.

O2 Tanks​​​​​​​

Group Asset

Allows the on hand transport of oxygen. A single class of O2 Tank oxygen typically lasts a few days to a week. When you have access to an Oxygen Shipment, you can reduce the Class of it by 1 to increase the class of your O2 Tanks by 2, to a maximum of 3.

Hypoxia

Major Debility​​​​​​​

One of the worst afflictions possible, hypoxia is characterised by reduced mental and physical capacity as well as the discoloration of the skin towards blue.

Mechanically, it is also one of the worst debilities, as the players must choose two stats that are 0 or more and change them to become a -1 until Hypoxia ends.

Hypoxia cannot be healed by a standard Patch Up or even Surgery. Hypoxia is only cured once the character’s Oxygen supply returns to being class 1 or higher.