Thinking about how to do various settings with Uncharted Worlds (mostly a bit more ‘realistic’ – SJG’s Ogre is the…

Thinking about how to do various settings with Uncharted Worlds (mostly a bit more ‘realistic’ – SJG’s Ogre is the…

Thinking about how to do various settings with Uncharted Worlds (mostly a bit more ‘realistic’ – SJG’s Ogre is the one at the front of my brain right now), and I kept running into the problem of Shields.

Shields are really hard to make work, in a non-space opera setting. They’re great for space opera/fantasy, and I hardly begrudge them – I want them in it. But for things that are a touch more grounded, they’re…kinda difficult.

So, what to do? Throw them out? Well, you could. The ‘shields’ roll is then just the pilot making a non-skill check, and it’s pure luck what happens. Call it armor? Yeah, could do that, but then Interface doesn’t come into play. And armor on spaceships is usually better represented other ways (I think).

And then it hit me: Electronic Warfare. Interface stat is perfect for that. The character is trying to jam/distract/mess with the enemy sensing, targeting, and weapons. And on the -6 roll, well, your system is fried/jammed/confused, so you have to reboot, whatever.

Thoughts?

(And how do you represent armor on a ship?)

Traveller had “76 Patrons”, a collection of adventure seeds.

Traveller had “76 Patrons”, a collection of adventure seeds.

Traveller had “76 Patrons”, a collection of adventure seeds. So now Uncharted Worlds has this. I’ve stolen liberally from TV, books, film, and even a favourite larp. Hopefully people will find it useful.

https://www.drivethrurpg.com/product/195246/21-Jump-Points?src=Plus

This month I put my XP into learning about DriveThru’s POD process.

This month I put my XP into learning about DriveThru’s POD process.

This month I put my XP into learning about DriveThru’s POD process. That feeling when your proofs finally arrive and you see that you managed to work Scribus right (well, right enough) is fantastic. It should be available for sale in the next couple of days.

Let me start with this: I love Uncharted Worlds.

Let me start with this: I love Uncharted Worlds.

Let me start with this: I love Uncharted Worlds. I find it a departure from some of the typical stuff found in a PbtA game that both simplifies it and makes it more freeing to play.

But I have three problems I can’t seem to solve on my own:

1. Debt. I get it, conceptually. I see how it works. It just doesn’t seem to engage in play. I think this actually needs some mechanics wrapped around it, or just more direction in the book on how the GM is supposed to use debt.

2. Career flags are a bit difficult for me to keep reminding myself of. By this I mean – if a player has an explorer career, the skills and advancement triggers fall within some umbrella of things they probably expect to see – these are flags for the GM to bring into play. But there’s just so many careers that it’s hard to figure out all the time. Some sort of cheat-sheet or list would go a long way here. This could even be included in the Threats chapter to make that section more concrete too – go through each career, list some types of threats that the career should be going up against.

3. Advancement seems to peter out after a bit. You end up with enough skills to make your character playable the way you want, and then you have to choose another skill. But they don’t always make sense. I think some alternate non-skill advancements (maybe even Gain a Favor, Pay off a Debt, Gain a Class 3 asset, etc) could go a long way toward helping here. I have also added a “Retire to safety if you have 0 debt” in my current game, which I think is pretty solid.

Uncharted Worlds Character Creator

Uncharted Worlds Character Creator

Uncharted Worlds Character Creator

Back in early 2016 my friend introduced me to Uncharted Worlds, and I, for some reason decided to attempt to make a character creator for it. I have never programmed before, and what I have created here is my first program ever. It took a few good months of my time. No one taught me programming, I learned everything from Google.

I love Uncharted Worlds and the flexibility it gives players to do most anything, and have decided to post my program here for the community to try. It works quite well for me and my friends, though I would definitely not say it is perfect. There is most assuredly an issue or two I have not caught, but after both my friends and I going through it many times they are mostly gone. My work on this is finished, I have not worked on it in many months and hope you enjoy this program; it certainly makes creating a character a lot faster.

Directions: Simply unzip the file and run the Uncharted Worlds.exe, when finished your character sheet will be placed on your desktop.

Note: May or may not work on macs, my friends and I all have windows computers so I couldn’t test.

https://www.dropbox.com/s/j0iumpivnh972en/Uncharted%20Worlds%20Character%20Creator%201.01B.7z?dl=0

The crew deals with the overcrowding on the ship before going to the surface of the dead planet to pick up some…

The crew deals with the overcrowding on the ship before going to the surface of the dead planet to pick up some…

The crew deals with the overcrowding on the ship before going to the surface of the dead planet to pick up some stranded researchers.

Download Link: http://sunday-skypers.podbean.com/e/uncharted-worlds-part-6/

https://www.podbean.com/media/share/pb-hcgxk-63d010#.WBDNyRw5btg.google_plusone_share

A new preview Chapter is up on the Dropbox.

A new preview Chapter is up on the Dropbox.

A new preview Chapter is up on the Dropbox. This time we’re looking at new technology: new Markets, new Asset upgrades and the all-new Biomods and Cybernetics.

A few things are still missing from this chapter: Attire, Crew and Vehicles still need to be added, and I haven’t started on the Mecha section just yet (I’ve got a good idea where I want to go with it, just need to get my ducks in a row and write it out).

As usual, I’d greatly appreciate any feedback or commentary. If you have a moment, feel free to put together a few random Assets, mixing new and old upgrades, seeing what holds, what breaks, what simply doesn’t work, etc.

I’ve also done a pretty big update pass on Chapter 6 (https://www.dropbox.com/s/4e18lle8gpw9dfv/Chapter%206%20-%20Careers.docx?dl=0) from last week.

https://www.dropbox.com/s/gbi0gjatfg1b51w/Chapter%202%20-%20Technology.docx?dl=0

Only tangentially related to UW and Space Opera stuff, but absolutely inspiring: Christopher Tin’s Sogno di Volare…

Only tangentially related to UW and Space Opera stuff, but absolutely inspiring: Christopher Tin’s Sogno di Volare…

Only tangentially related to UW and Space Opera stuff, but absolutely inspiring: Christopher Tin’s Sogno di Volare (“The Dream of Flight”). It’s the main theme song of Civ 6, and while it’s not quite Baba Yetu (because you can’t follow up Baba Yetu), it’s still amazing and a very worthy theme for something as uplifting and grandiose as Civ.

“When you have taken flight, you’ll decide that this is where your heart feels at home”.

[Edit] Actually this would make for an AWESOME opening credits of a Star Gate-ish UW game!

http://www.youtube.com/watch?v=WQYN2P3E06s

Looking at the basics of UW, it would lend well to a Cowboy Bebop setting.

Looking at the basics of UW, it would lend well to a Cowboy Bebop setting.

Looking at the basics of UW, it would lend well to a Cowboy Bebop setting. Replace Jump Points with Hyperspace Gateways linking the planets, a more space opera feeling for tech, and I think you have the making for an interesting game. Would it need a couple of custom careers, or would the current set of careers and backgrounds work?

http://cdn3.comtrya.com/wp-content/uploads/2012/11/cowboy-bebop-1998.jpg

At the end of our last gaming session, the players found a space casino.

At the end of our last gaming session, the players found a space casino.

At the end of our last gaming session, the players found a space casino. (It’s a long story.) Anyway, my question for you is: How you would handle gambling in Uncharted Worlds?