Perseus Expansion – Episode 2

Perseus Expansion – Episode 2

Perseus Expansion – Episode 2

Dr Klaus was extremely intrigued by the propulsion systems on the city drone that hovered knowingly over the street. (Assessment 6-) He discovered that they have facial recognition scanning as he was duly bathed in a blue arcing laser light.

Kerin’s Bar, a reasonably clean joint just off the Cityplex main throughfare.

A series of encounters include the off duty city cops, a gambling terminal, and the Arcball game. Yes, Nadia was here and surely no coincidence, talking intently to another patron, a rangy youngish man with straw coloured hair and the ragged approximation of a beard. The swaying bacta dancer diverted to the thumping sound of Mass Effect.

Nadia, having concluded whatever business or pleasure she was indulging in left the bar, giving Tyrrell a knowing wink as she left. Tyrrell followed her to the rubberised flap doors that provided a warehouse like exit tot he bar. To see a number of metallic forms arrive into the lobby. Meanwhile Klaus’ picture scan appeared on the advert brake screen that had been showing the local arcball game. As Gorm tried to distract teh offduty citycops he only managed to draw their attention to the actual Klause sat in a booth not far away.

Mayhem. The metallic forms were Union light combat droids armed with pulse rifles. They burst into the bar as the city cops rise to capture Klaus. Gorm covers the back door as the group flee, along with Nadia’s contact, who turns out to be Jones. Gorm is captured by two of the droids who escort him back out into the lobby. He then struggles and a fight ensues (Launch Assault – 7 result. Success but undesirable collateral damage) Gorm takes out the two droids, bending the arm of one and throwing the other intot he lobby and splintering it. In a close quarter spray of cross fire the first droid is shot point blank in the head and the second is downed with a tight burst of fire.

Mechanically we just rolled one for the Move and then just narrated the outcome. The spray of fire probably took out an innocent bystander, but I didn’t emphasise this. So, one roll, some too and fro conversation narrating the battle and it is all resolved.]

At a safe house not far away Ferris provides details of the Cyracuse Vault, that the data box is being held in the vault, and that the complex is run down and secured by a low grade private security company, Trojan Securities. The vault itself is down a now overcrowded semi residential district, overgrown with mushrooming tenement blocks.

Further intelligence was gained, systems were hacked and the extraction begins tomorrow… (next week).

#RustbucketTales  #Part9

#RustbucketTales  #Part9

#RustbucketTales  #Part9

Well, this is going to make a mess.

Previously on Uncharted Worlds…

…Rustbucket touches down on a landing pad atop a vast city, beneath a looming cloud-deck

…Peregrine tells Kestrel that her niece Phoebe has taken up with the wrong sort of man. “I want her taken offworld. Somewhere nice, like Qahwah or Lyca”. Behind him, the towers sparkle in the sunlight above the cloud-deck…

…Orcha-17 tells Orcha-37 “You’re going to have to make it right. You’re going to have to find me another Greenworlder. Let me know when you’ve got someone”

…Dev walks beside Kestrel down a crowded “street” and says “there’s so many people!”…

…Bryanna Steiger asks Orcha to remind Cornell of who he should be paying tribute to, and in exchange she’ll find him a Greenworlds Priest…

…Kestrel tells Phoebe and Lynard “I’ll get you both offworld and we’ll split the money. Everyone’s a winner”…

…Cornell tells Anvil “For 50,000 and six medical suspension pods I can get what you need”…

…Cornell mutters about sending a message of his own while opening a door; behind him, the partially paralysed Orcha drags his stunner out and shoots him. Then crawls over to the twitching body and zaps him right in the back of the head at close range…

The next morning. Orcha has slept off his stun. Anvil is hard at work refurbishing the suspension pods for Cornell when Sai beeps for attention: “The man you dealt with yesterday has been admitted to hospital with a serious brain injury”. Apparently Orcha’s close-range stunner shot had fried a cortical implant, causing significant damage. And while Anvil had a visual record of their agreement (Synths being equipped for visual recording), with no-one to deal with, its going to be difficult to enforce. Anvil packs a toolkit and heads for city-bottom to try and see what he can find in Cornell’s workshop.

Meanwhile, Kestrel has been busy. She’s had a few too many run-ins with the law recently, so has been busy acquiring some fake identities. When she gets back, she finds Orcha-37 poring over a dossier of newsvids and police reports. Bryanna Steiger has found him his Greenworlder: Dr Lincoln Westcott. The problem is that he’s in maximum-security detention on piracy charges, after he and his congregation stole a luxury yacht from the spaceport. Orcha has to get him out and wants Kestrel to help with the jailbreak. Along the way, he lets slip why his employers are so interested: the Greenworlders think there was a pre-cursor race which seeded the galaxy with green-worlds, like Earth. The Epoch Trust is interested in this, but owing to the oral nature of Greenworlder scripture, they need a priest to give them the data. Dev is dubious; why not just ask them nicely? But asking nicely isn’t really how Epoch operates. Orcha decides to start at the Greenworlder church – a hole in the wall on Deck 31 – but the woman there is uncooperative; when Orcha asks for an introduction so they can visit him in jail and plan a breakout, she rejects their offer and tells them to leave. When they’ve gone, she lifts the phone and calls the police…

Down at city bottom, Anvil bypasses Cornell’s maglocks with a hull degaussing tool and enters the workshop. He plugs his comm into Cornell’s secure network and tells Sai to get to work. Sai immediately reports that Cornell did not keep a stock of synth parts, but sourced them from a contact named Veer, normally paying in bone marrow and stem cells. After checking the fridge and getting Sai to give him authority over Cornell’s accounts, he goes to a cafe to think. He can’t just steal from Cornell – that would be dishonest. But advancing payment for the work he’s doing is OK…

Back on 31, kestrel suggests to Orcha that they’re going about this the wrong way. “How does your fee compare to the income of a mid-level bureaucrat who has authority to order a prison transfer?” Orcha sees it immediately, and suggests that Bryanna might know who’s bent. When they get there, they find that Bryanna is angry. “You were supposed to send Cornell a simple message, not lobotomise him!” Now she has Cornell’s nephews demanding justice from her. Normally, that would mean demoting Orcha down the levels; but since he’s an offworlder, it means shopping him to the police. Orcha finds this convenient; he’ll need an inside man to get Westcott out during the transfer, and it might as well be him. He talks Bryanna into helping him with the break, and he and Evert sit down to hash out the details…

Down below, Anvil places a call to Veer. Veer is suspicious initially, but seems to come round; he’ll sell Anvil a pair or torsos, with payment in biologicals and cash, and tells him to come ot his warehouse on Deck 7 in three hours for the exchange. But when he gets there, Veer is cold; he’s called Cornell’s nephews to double-check, and now Kanu and Braj want a word with him. “You were with the man who injured my uncle. You have value to him”. Anvil spills his guts about Orcha and tries to persuade them that he’s just an innocent bystander. They don’t buy it, but he can see that Veer does and that he might be able to conclude his deal if he gets out of this alive. They escort him back down to the workshop, then have him call Orcha to lure him into an ambush. Orcha is immediately suspicious, and when it becomes clear that he’s not buying Anvil’s story, Braj gets on the phone: “If you want to see your friend alive, you will come to my uncle’s workshop. You have two hours”.

Orcha starts planning how to ambush the ambushers and heads to the ship to get some gear. When he fills Kestrel in, she points out that Kanu and Braj have the justice they want – Orcha is going to jail. She calls them up, and tries to convince them of this. After checking with Bryanna, they release Anvil unharmed, and he scurries back to the ship.

The next day, Orcha is given a cosmetic beating by one of Bryanna’s goons (got to make it look right), then dumped at a distant police station. While he’s being worked over in the cells by Kanu and Braj’s associates, the Rustbucket lifts off, with passengers and cargo, and plots a leisurely course for the jump point. Kestrel and Anvil stay behind with the Shadow, ready for the dangerous bit. The early part of the plan goes off like clockwork – Orcha is sent to a maximum-security facility, then immediately transferred along with Dr Westcott. Bryanna’s crooked associates have stashed a stunrod under the transfer shuttle’s bench for him. At the appointed time, he calls one of the two guards over, reaches under the seat, and tries to take them down. But he misses his initial strike, and the second guard jabs a stunstick into his back, knocking him down and sending his weapon flying. Struggling through the paralysis, he tries to trip one of the guards and knock them into the other, but they sidestep. The last thing he feels is the jolt of a stunstick in his side.

Following behind in the Shadow, Kestrel and Anvil figure that something has gone wrong. Orcha should have taken the flyer an hour ago, but its course is unchanged, and now there is city below them. So, they improvise: Kestrel carefully brings the Shadow into formation with the prison shuttle, then on Anvil’s advice, nudges its right stabiliser. The shuttle lurches and goes into a spin, its pilot screaming a mayday call over the comm. The shuttle lands hard, with the Shadow setting down next to it.

The crash wakes Orcha. He’s piled on top of a guard (neck broken, not a threat), and there’s something wrong with his leg. Next to him, the other guard groans. Grabbing a stunstick in his good hand, Orcha jobs it down until the groaning stops, then rummages for a key for his restraints.

Outside, Anvil immediately disembarks and takes to the shuttle’s rear door with a laser cutter. But its resistant. He’s just reaching for the hullbuster charge when he finds himself staring down the barrel of a stunner and the shuttle’s pilot tells him to freeze. At which point Kestrel steps out of the Shadow, fires a warning shot from his pistol (Jagatikans don’t like actual firearms), and turns the tables. The shuttle pilot keys the emergency release code into the door, but he gets a good look at Kestrel while doing so. After that, its just a matter of hauling Orcha and Dr Westcott into the Shadow, setting a hullbuster to destroy the shuttle’s flight logs, and heading for orbit and a stealth intercept ahead of the approaching police flyers.

Ran my first session a couple of days ago.

Ran my first session a couple of days ago.

Ran my first session a couple of days ago. Our club had to deal with some troublesome democracy so we didn’t get much time, but we did get a fair bit of Session Zero done. We’ve got a classic sci fi set up with a war between a big expansionist government and a smaller band of independents. The crew are all deserters in one way or another. We didn’t actually plan that it just worked out that way. Our heroes:

Captain Vass Montago: Crowded Military Commercial

 An ex-navy trader who deserted and stole the ship from the expansionists. Tough in a fight and a cunning merchant.

Navigator June Kato: Galctic Starfaring Explorer

Deserted with Vass and helped steal her own ship. A skilled explorer both in space and on the ground.

Pilot Silph “Kip” Kipler: Impoverished Starfaring Scoundrel

A rogueish fighter pilot who used to work for the independents. He ran off with the crew after literally bumping into them shortly after their escape.

Engineer Pierre Lyon: Advanced Industrial Academic

Escaped after being framed for some kind of “accident” at a starship manufacturing laboratory. Took an AI and a handful of students with him.

The ship is going by the tentative name of “The Unicorn” since it’s got it’s one laser cannon sticking out from right above the helm. Though personally I’m more partial to “The Narwhal”.

There’s one thing I was looking for help with. I allowed Vass to take cargo (class 1 coffe beans) as one of his starting assets but now I’m not really sure if that’s legit. What I’m thinking is I might just give them the cargo as part of the jump point I throw at them next session and let him have another asset. Thoughts?

Anyway, I’m loving the game so far and very much looking forward to next week.

Perseus Expansion – Episode 1

Perseus Expansion – Episode 1

Perseus Expansion – Episode 1

Our heroes:

Tyrrell Verbinski (John) – a reckless explorer

Dr Klaus Krieger (Simon) – a clip heeled technology scientist

Rickaric Drifft (Pete) – a former policeman and survivor

Gorm (Anthony) – A large and violent alien

The scene opens with the Combine licensed tramp freighter PB-497 emerging through the broiling grey clouds above Near Dark starport. Flecked with lightning, the ageing vessel lurches down to docking bay 3. See here for system information:

http://www.gamingtavern.eu/phpBB3testTHZ/viewtopic.php?f=84&t=4965#p4739

It is the Combine that has commissioned them to make contact with Ferris Jones, a Combine agent in Severin.

The Combine have taken a sudden interest in the locally sourced antidote to the virulent Janix Virus. The virus was eradicated on Near Dark, however the complex antiviral formula remains hidden on Near Dark. There are rumours that Janix has escaped the cul-de-sac system and is poised to strike across the sector…

After some routine starport acceptance rituals the group head out of the downport in Tyrrell’s SPV vehicle, spinning onto the only highway, Highway 1, sharp straight to the capital.

The road dual is brief as the squat armoured beetle wheeler crashes into the SPV spewing out two wretches of mercenaries armed with with pulse rifles, cloth armour and a determined attitude. (Two threats whose agenda was to kill and dissuade in equal manner). Enter Gorm, spilling out of the SPV and rolling forward for close assault. Rick was more controlled, lobbing in his flashbang and readying for the close in work that he excels at. Rick scored 10+ and got to narrate how he took out one section with his viscous close in work. Gorm was in the 7-9 range therefore blunting the attack by taking one down, but two more ran past and charged in into the SPV. Only to be met by the jury rigged laser pistol of the good Doctor. His new wide beam modification to his laser pistol sprung into life. One taken out and another staggering away, only to meet Gorm…

Gorm was wounded with a medium wound but took out the remaining guard, whilst Tyyrell swipes the beetle off the road into the drainage ditch.

Enter Nadia Wike on her super bike. She clearly has some history with Rick, and it is not all good. After a sharp exchange she speeds past Rick to Severin city (the road only goes to one place). Nadia is here on business and is sure she will meet up with Rick again before he departs.

Rock and roll at the Star Lodge, where hotel data screens are broken quite quickly. I didn’t mention the drone that has been following the group since death on Highway 1. They depart through the subterranean levels of the city to emerge outside Kerin’s Bar, ready to meet their contact, Ferris Jones, within…

Atmosphere: run down, graffiti decked and leaking like an old public toilet

http://www.gamingtavern.eu/phpBB3testTHZ/viewtopic.php?f=84&t=4965#p4739

Just a head’s up, I’ll be running an Uncharted Worlds one-shot with a few of the other community members via…

Just a head’s up, I’ll be running an Uncharted Worlds one-shot with a few of the other community members via…

Just a head’s up, I’ll be running an Uncharted Worlds one-shot with a few of the other community members via Hangouts tomorrow night starting around 7pm eastern. We currently have 3 players and I’m comfortable accommodating 1-3 more; here is the link to the event, if interested please respond so I know how many to expect… https://plus.google.com/u/0/events/c28g9bau8q1pd2d1edqvtjtiqm8?authkey=CMyW5O_T4eX3_gE

https://plus.google.com/u/0/events/c28g9bau8q1pd2d1edqvtjtiqm8?authkey=CMyW5O_T4eX3_gE

The Seven Hills RPG convention isn’t far away, so I’ve put my game pitch in as below.

The Seven Hills RPG convention isn’t far away, so I’ve put my game pitch in as below.

The Seven Hills RPG convention isn’t far away, so I’ve put my game pitch in as below.

I’m going in hot, on fast burn, and intend to find out what is going on along with the players. I’m usually ‘Traveller with lots of prep”, so this is a bit of a wild jump.

Uridium Vortex

System: Uncharted Worlds – a Powered by the Apocalypse system game

Genre: Space Opera

Players: Up to a riotous 6

Slot 3

The extraction is almost complete. Deep in a secure complex in the withered heart of the Severin cityplex you close in on your mysterious prize. It was a tidy sum to acquire it. Neat and tidy.

Which faction commissioned this extraction?

What strings were attached to payment?

Who also wants this prize?

The squat permacrete building suddenly screeches into life. Sensors blink, shutters fall, deadlocks engage.

What gave the game away?

Who has just arrived to collect the prize?

Set in the far Perseus Expansion (http://www.gamingtavern.eu/phpBB3testTHZ/viewforum.php?f=84) in our future, 500 years from now, you and your crew have just taken a step far too far. Again…

Tags: PbtA, collaborative storytelling, “what do you do…?”

http://www.gamingtavern.eu/phpBB3testTHZ/viewforum.php?f=84