Carta Galaxia Development Update #16
Carta Galaxia Development Update #16
In which our writer is on cold meds and feeling kinda loopy, so take this with a grain of salt/ignore this.
What am I even doing here?
I’ve been thinking hard about the structure and purpose of the Carta Galaxia books. Unlike UW and FBH, I’ve been writing/designing them without a solid final goal in mind. Maybe because I don’t usually use pre-written campaign/setting guides, so I have no idea what makes a good one or a bad one. Maybe because I’m starting to feel like this is something I’m obligated to write due to the Kickstarter, rather than something I want to write.
Or maybe after a couple of years I’m seeing all the cracks and half-baked ideas in UW and I so want to just work on a 2nd edition to fix all that.
Tried and true
So far, the stuff I have written is… tame? Pretty standard fare. Broad setting, 6 big factions, major districts to play in, special rules, Jump Points. Structurally it gets the job done but it could be more engrossing.
Feels like UW was a pretty big sandbox, and now I’m writing a more enclosed/pre-defined sandbox…
Maybe it’s the meds talking but it feels that I could do something really cool and interesting with the content and structure but it’s just out of reach.
No ship, no exploration
Part of the whole dystopian thing is not being able to escape your debts. But the whole In Here / Out There thing of debt and exploration is kinda not applicable in the current setting either.
I a planet-bound dystopian setting what I want as a flagship setting for a Primary Colors sci fi game? When I ask it like that; no.
Sunken cost
So maybe I’m trying to dance around a truth. Maybe I’ve done a lot of work on something that was not the correct thing to work on. I can keep plowing through it, and it will be A Product by the end, but I don’t know if it’ll be good. If I’m honest, it will likely be phoned in.
Or I can take a step back and approach a new, more fitting setting as a flagship for the game itself, and a setting that lends itself to an interesting structure.
Or I can take a big step back and re-define what Carta Galaxia is. An ur-setting? A setting-creator-toolbox? Something akin to Microscope but specifically for UW campaigns?
Or I can take a huge step back and acknowledge the core flaws in the base game design, put aside my previous obligation (and my guilt about said obligations), and start on Uncharted Worlds second edition.
Or I’m just beating myself up due to a lack of self confidence and guilt (and cold meds we’re here too weeeee!).
What’s Next
I’ll come back to this topic once I’m a bit more clear headed. But it felt nice to ramble. Thank you guys. You rock.