Another post by me wondering about something in UW.

Another post by me wondering about something in UW.

Another post by me wondering about something in UW. 

Wild Jumps for instance. 

To me they seem to have two purposes:

1. You’re at Star A, heading to the jump point for Star B. For whatever reason, you need to jump long before you’re close enough to do so safely. You punch in the coords and push the button and pray that you jump to Star B successfully. 

2. You’re at Star A, being chased by a Faction. If you jump to Star B, they will be hot on your heels. However, if you Wild Jump to Star C, you may be able to shake them. (And there’s no jump point to Star C from Star A.)

So for 1, it’s sort of jumping your motor bike from the back of a plane and trying to land on a road. You’re not in a good position to do it, but with luck, you can slide into the slot and make the jump.

2, however, you’re forging a new connection to a currently unlinked star. 

So I’d imagine getting a bonus, just +1, for reason 1, as there is already a jump point, you’re just in a poor position to use it. 

Or if you don’t like that, a -1 for the reason 2, as there isn’t a stable jump point for you to piggy back on.

Thoughts?

So here’s a questions about jump points, not the adventures, but the points in system that ships use to travel from…

So here’s a questions about jump points, not the adventures, but the points in system that ships use to travel from…

So here’s a questions about jump points, not the adventures, but the points in system that ships use to travel from one star to another. 

As per the rules, the ship has to be at the jump point to make the jump. As far as I can tell, this is an automatic success. No navigation checks, no jump rolls, just arrive, push the button, and Bob’s your Uncle, you’re at the other end. Is this correct?

There’s only one jump point from Star A to Star B. Is there a chance for a ship to be at the point the same time another ship is coming out of it? 

How big is this “point”? It is more like a Lagrange point and it’s more of a region of space than an actual physical point?

Do ships retain velocity and vector heading when they transit? That is, if the ship is pointed in a direction in relation to the galactic disc, does it retain that alignment when it jumps?

When you Wild Jump, I assume the you exit from a jump point, but you do not necessarily enter one. I think you would have to make a reverse trip to find the other end of the jump point at the original system.

There, that should keep folks busy for a while. 🙂

How would you all narrate a starfighter dog fight in which the pc initiated the action and then rooms 7-9?

How would you all narrate a starfighter dog fight in which the pc initiated the action and then rooms 7-9?

How would you all narrate a starfighter dog fight in which the pc initiated the action and then rooms 7-9?

I’m curious how people actually narrate a fight that had many rounds of action resolved in one dice roll.

I got my PoD Uncharted Worlds about a month ago and I like it a lot :) I’ve now started a campaign, resisted a…

I got my PoD Uncharted Worlds about a month ago and I like it a lot 🙂 I’ve now started a campaign, resisted a…

I got my PoD Uncharted Worlds about a month ago and I like it a lot 🙂 I’ve now started a campaign, resisted a strong urge to use an existing world (I’d really like to use Fragged Empire) and just see how the world develops… First session was mostly character creation, and we played a bit and ended with heroes’ ship received from First Star Conglomerate (oldest part of human region) ended docked with a ship of pilgrims returning from a trip to a world ‘touched by God’; they had a man-sized bug eating their electronics…

I really like how easy it is to start a game. I must restrain myself from preparing too much beforehand, I’ve always spent too much time prepping!

There’s some things I have difficulties to get a grip.

-One is properties, especially on weapons. While some properties are obvious, properties like Laser and Plasma feel quite similar to me (I guess neither of them has recoil and have less danger when used in a spaceship compared to bullets).

-How much do ship workspaces affect the ship? For example, would Armored have any mechanical effect in ship combat, or would it be limited to preventing damage from spreading, what Navigation allows, what information ship’s standard scanners would give from a planet/ship compared to Survey?

-What is the primary reason for a crew to be mechanically similar, what effect would small variation have? I have one crew member with Class 3 crew and another one wants to be drone builder (I’m thinking of him buying a Crew, trading versatility of human ones for flying drones), and the question will come up sooner or later.

I have some other questions too but I guess they’ll start to clear up once I get more familiar with the system (my first PbtA!). I believe I want a bit more complexity for combat, but in games with more detailed combat I’ve wanted a quick combat option so I guess I appreciate both ways 🙂

Btw, I think a collected of rules questions and clarifications would be cool, I’ve been browsing this community quite a lot and have found a lot of answers too, but it hasn’t been very fast!

Expanded Conflict

Expanded Conflict

Expanded Conflict

I have a player who wants a little bit more in depth combat, but I don’t want to end up doing task resolution with a bunch of Face Adversity rolls per shot. So here’s my idea, based on Trollbabe:

For a conflict, you roll Open Fire/Launch Assault as normal. On failure, you suffer a consequence as normal, but on success the enemy (individual or group) suffers a consequence in the same manner. With each set of rolls, the level of consequences (likely harm) increases one step. Until one side gives up (in which they get to narrate what happens) or is taken out.

It’s not much different than normal, just sort of a defined way to escalate the consequences as the conflict goes on.

Sean Gomes​ – do you have a preview of either an origin or occupation that would allow one to create a Jedi?

Sean Gomes​ – do you have a preview of either an origin or occupation that would allow one to create a Jedi?

Sean Gomes​ – do you have a preview of either an origin or occupation that would allow one to create a Jedi? How could I make a Jedi or at least force powers work?

Nothing to report yet, but The Sunday Skypers crew had a brainstorming session for a future UW campaign that I’ll be…

Nothing to report yet, but The Sunday Skypers crew had a brainstorming session for a future UW campaign that I’ll be…

Nothing to report yet, but The Sunday Skypers crew had a brainstorming session for a future UW campaign that I’ll be running.  Lots of good ideas thrown about and world building done.  Really psyched about this game.  My first rodeo with running a PbtA game, so I do have some butterflies.

While this is technically a “competitor” for UW, I think there’s some neat little mechanics in here that make it…

While this is technically a “competitor” for UW, I think there’s some neat little mechanics in here that make it…

While this is technically a “competitor” for UW, I think there’s some neat little mechanics in here that make it worth sharing.

Originally shared by Adrian Thoen

Impulse Drive roleplaying game version 2.3 is ready to play, for free.

This is the most complete version yet, with more explanations for much of the rules, and more easily used references and note taking sheets.

Any reshares and signal boosts are muchly appreciated!

https://drive.google.com/open?id=0B4w2ZvCSYT6AMzhrVktlVXpBN1k #PBTA #RPG #misfitsandspaceships #scifi

https://drive.google.com/open?id=0B4w2ZvCSYT6AMzhrVktlVXpBN1k

Episode 4 tonight of The Perseus Expansion.

Episode 4 tonight of The Perseus Expansion.

Episode 4 tonight of The Perseus Expansion. One of my players requested a Hot shot piloting skill as part of their starfarer career. I didn’t see any problem in adding in new skills as campaign customisations so had a shot at one. I had a quick peak at Inverse World and created something Move like.

Let me know what you think?

Ace Pilot

When you perform a daring feat of piloting skill, roll +Mettle. On a 10+, choose three. On a 7-9, choose two:

You end up where you wanted and with considerable style

You evade a pursuer, getting out of their sights

You trick a pursuer into hitting something, or ram into something in your way – deal their own highest starship weapon damage on themselves

Your lighting manoeuvres act as a ‘Get involved’ to reduce incoming damage by one level

Your precision piloting acts as a ‘Get involved’ assist to a Navigation skill

I might have some starship combat tonight.

I might have some starship combat tonight.

I might have some starship combat tonight. Some of my players might be watching, so this could just be some elaborate April Fool…

In terms of handling ‘Threats’ (p.145). If the players open fire on a ship am I tracking the standard thee elements as threats or ‘Sections’. I’ll also be tracking any weapons as threats too.

If fire was focussed on the enemy ship and the Shields were neutralised and out of the action, then is it just a successful Open Fire to take out the Hull and destroy the enemy ship? How does the Class of the ship (especially the big ones) affect this?

Cheers,