Another post by me wondering about something in UW.
Wild Jumps for instance.
To me they seem to have two purposes:
1. You’re at Star A, heading to the jump point for Star B. For whatever reason, you need to jump long before you’re close enough to do so safely. You punch in the coords and push the button and pray that you jump to Star B successfully.
2. You’re at Star A, being chased by a Faction. If you jump to Star B, they will be hot on your heels. However, if you Wild Jump to Star C, you may be able to shake them. (And there’s no jump point to Star C from Star A.)
So for 1, it’s sort of jumping your motor bike from the back of a plane and trying to land on a road. You’re not in a good position to do it, but with luck, you can slide into the slot and make the jump.
2, however, you’re forging a new connection to a currently unlinked star.
So I’d imagine getting a bonus, just +1, for reason 1, as there is already a jump point, you’re just in a poor position to use it.
Or if you don’t like that, a -1 for the reason 2, as there isn’t a stable jump point for you to piggy back on.
Thoughts?