Far Beyond Humanity Weekly Update #5
Well it was one of those weeks: Wrote less than I hoped, more than I expected. Fighting a bit of a throat infection that’s sapping my energy in the evenings, even had to cancel my gaming session ’cause a GM without a voice is kinda useless. Other than that, things are ok.
New Chapter 2: Technology
Still missing the back half of this chapter, but I made enough headway that I figured I’d upload it and get first impressions. Thanks/curses to Noah Doyle, whose breaking of the Vehicle system folded super well into my early designs of Mecha rules, so the two have been merged into Greater Vehicles. (And yes, the actual upgrades for Greater Vehicles aren’t there yet, making it a tremendous tease).
Also included are the SectorNet rules. I tried to create a system that could simulate (hah) ye olde Netrunning/Matrix-y fun without being an entire campaign setting. It’s a system that I’m not entirely sure about because all that Netrunning stuff is a bit outside my wheelhouse. I’d appreciate feedback from aficionados of the genre.
Reformatting: Characters
Still slogging through the reformatting of the Characters chapter. Tedious, thy name is Layout.
New Art!
Every week I’ll be revealing a new piece of art from the upcoming book. I’m super stoked to be getting these in, they’re exactly how I pictured them. First up we have the Chapter Cover of the Technology Chapter, by Juan Ochoa:
https://www.dropbox.com/s/25i6bcd996fcqqh/SectorNet.jpeg?dl=0
What’s Next
Going to try to finish up the technology chapter, get in the actual combat/operations rules for Greater Vehicles, etc. Also finish the dang Characters chapter.
https://www.dropbox.com/sh/atd0ygpwhur5yp6/AAB140jz3usjE3imwUkkCTLia?dl=0