Well, Hunter is done and has gone through it’s first review.

Well, Hunter is done and has gone through it’s first review.

Well, Hunter is done and has gone through it’s first review.

If available, I was hoping Andrew Medeiros, Tim Franzke, Aaron Friesen, and/or Bryan Hitchcock could have a quick glance over or tear it apart. We accept any feedback. As mentioned before, the feedback given so far has been beyond helpful in making this a better “product.” Werewolf would be lost without it. Also, I hope none of you mind, that I keep tagging you on these revision request. I only do so, as again because of the feedback given so far.

Slasher has been added after Orpheus from John Layton. It look so brutal, going to be fun for those evil games. I think he will be looking into a way to add Demon the Fallen, while I will be adding Changeling.

In doing so, like all things it will delay the end of the product, but we will by the end of this have 8 add-ons to Andrew Medeiros’s book. Plus, I know Andrew Medeiros has a few more surprises for us that I can add. At that point, I will still have to get a book printed through and sent off to those that have helped greatly.

Just added in my Slasher Add-on for any of the Mortality playbooks.

Just added in my Slasher Add-on for any of the Mortality playbooks.

Just added in my Slasher Add-on for any of the Mortality playbooks… If you wanted to play a serial killer you now can. Still debating doing a Demon the Fallen add-on for Tainted.

Though the Lucifuge Conspiracy in Hunter is simple enough for a human born hellspawn.

Anyone want to try a one-shot Hangout of Urban Shadows on either this Sunday July 14 around 6pm EST or Monday July…

Anyone want to try a one-shot Hangout of Urban Shadows on either this Sunday July 14 around 6pm EST or Monday July…

Anyone want to try a one-shot Hangout of Urban Shadows on either this Sunday July 14 around 6pm EST or Monday July 15 around 12pm EST?  I’d love to play but I’m happy to MC as well. 

I have carefully read the hack and conducted a trial session last Sunday (the party consisted of tainted, dragon,…

I have carefully read the hack and conducted a trial session last Sunday (the party consisted of tainted, dragon,…

I have carefully read the hack and conducted a trial session last Sunday (the party consisted of tainted, dragon, hunter and immortal). It was cool and we enjoyed it and I think we are going to make it a full campaign (and most likely that it’s not going to be a single one). The style is well seasoned and concentrated which helps to set up the proper mood even if you haven’t been acquainted or interested in urban fantasy before like me.

I could make compliments for pretty long, but let’s talk about the parts which can be improved.

First of all, the previous option of joining a theme group instead of leading it as it is now seems more interesting to me: it can be interpreted in different ways, while leading could be a separate quest.

Second if we leave it as it is now the unique role of the King and his band appears questionable. Probably it’d be better to single out the receipt of the gang as a separate item out of the moves as it is in classic AW, to write it down near the workshop rules while the King would be given special options for gang management? For example, he could be given the chance to take a new gang option every time he chooses an advance “a new King move” or you could add a couple more advances concerning gang development. Probably he could be given a gang management move so that he could do something that others can’t or he could have been given a move that is similar to Rally of Sergeant from Regiment hack?

By the way, talking about workshops: the advance that is giving the workshop to 6 out of 14 characters is decreasing the originality of Expert. I would have singled out workshop from moves as a separate item, just like the gang and would have given the Expert something that would sound like «When you go into your workspace and dedicate yourself to a task, decide what and roll+mind. On 10+, choose 2, on 7-9 choose 3, on a miss choose 4. MC still might connect them all with “and,” or might throw in a merciful “or” as a basic move, if you succeed mark experience.» This way the Expert will be able to control his research more than others.

The Immportal seemed have little bit diffusive style comparing to other characters. He barely has any really attractive moves that underline his personality. Probably he could have been given an analogue of Bardic Lore from Dungeon World and pick complementary knowledge areas on advances. It would have underlined the fact that he is very old, had seen a lot and had plenty of time to study the picked area really deeply.

The Vampire has confused me with lack of mechanical obligation of drinking blood. Probably this move should include some kind of an obligation which would force him to do so?

The item of “Reduce an injury they are about to suffer by one step” appeared a bit weir to me. Do I understand it correctly when I say that it lets me cure a person, who owes me, forgiving him his debt? There is inner logiс in it, but it decreases the undesirability of being a debtor. I can easily imagine the situation when two players who play on one side exchange the debts between each other to have a chance to cure each other. Or it was supposed to be so? I’d rather change it to “Increase an injury you are inflicting on them by one step” or remove it.

Last, the last playbook esign version which had been released a couple of days ago seemed less convenient than previous one. Corruption advances were perceived easier when they had been placed in 1 column.

Anyway—it’s a great job and many thanks for the hack! Hope my ideas can be useful to you.

This is a screenshot of the virtual tabletop on Infrno.net at the end of our game last night.

This is a screenshot of the virtual tabletop on Infrno.net at the end of our game last night.

This is a screenshot of the virtual tabletop on Infrno.net at the end of our game last night. We use Skype for voice chat, but there are several good options for that. There are more advanced VTTs than Infrno.net, but they have a great community and an easy to use interface with open controls.

Greetings.

Greetings.

Greetings. I’ll be running Urban Shadows on Infrno.net tonight for a great group of gamers. We play a lot of Monsterhearts, AW and Monster of the Week, but this will be our first delve into Urban Shadows. The playbooks and rules look like a blast. 

I’m just running on the fly based on what the players come up with, and I’m good with that. But does anyone have any US specific MC advice?

I’ll be sure to come back and let you know how it went; gritty details, etc.

http://www.infrno.net/games/3827-urban-shadows-night-s-cold-embrace