We played our first session of Urban Shadows tonight.

We played our first session of Urban Shadows tonight.

We played our first session of Urban Shadows tonight.  We set the game in Toronto, “five minutes into the future”; one year after a Fukushima type disaster at the Darlington Nuclear Generating Plant had given the whole GTA a dystopian coat of paint.

Our characters were: Linsey, the Immortal who owns and operates a successful security company. Vic, the Wolf who runs a motorcycle club on the waterfront, and owes fealty to the Vampires who helped put him there.  Randall, the Wizard who’s sanctum is inside Maple Leaf Gardens, which has had a portal to a prison plane open above the old ice rink. Maeve, the Fae who has come to Toronto as part of a fairy gold rush to feed on all of the turmoil and emotions generated by the recent nuclear disaster.

Overall the response from everyone has been very positive.  People loved the way debts and the start of session moves gave us connections and enough movers and shakers to jump right in to a tense political situation.

The Immortal advanced but had no corruption. The Wizard, Wolf and Fae had each marked three of the four factions and all had some corruption, but not enough for a corruption advance.

I’m not sure exactly what you are looking for in feedback, so I thought I would record the questions and comments that came up as the session progressed.  Where I had to, I made a decision based on experience with other Powered by the Apocalypse games, but perhaps our confusions and questions will be helpful in developing the final text of the game:

-Wizards don’t appear to be able to erase a corruption advance, but others can. Fae can give Blood, Heart, Spirit and Mind a +1 as an advance, but most others can only do 3 of the 4.  Are these intentional?

-The immortal’s Duelist move makes it silly to not take a sword if you take that move.  I get the highlander reference, but why not open it up, since immortals have the option to take guns and throwing knives, why not rephrase the move “When you Unleash with an elegant weapon…”

-Will there be text in the final game regarding adjusting the pace (Less corruption before you lose your character for shorter campaigns, mark each faction twice before you advance for longer campaigns, etc?)

-Should the word “Workshop” be bold in the Sanctum Sanctorum move, or some text added under the Sanctum section to make it clearer that the Sanctum uses the Workspace rules?

-At the end of the session, if you definitely learned something meaningful about a faction, but don’t want to change the numbers, do you have to? Or can you skip the move?

-When settling your accounts at the end of the session, is this new debt on the PCs or on new NPCs, are you introducing new facts into the narrative? or building off of what happened that session?

-Will there be advice on how to introduce new players / characters into an already running game?

We are excited to play again this Friday and see what happens next!

Played our game of Urban Shadows at The Adventurers Guild last night.

Played our game of Urban Shadows at The Adventurers Guild last night.

Played our game of Urban Shadows at The Adventurers Guild last night.  Our game is set in modern day, Rome, Italy with an Oracle who is a nun living in Vatican City, a Fae who is the Roman God Sancus trying to reclaim his city, a Dragon member of the Cosa Nostra, and a Tainted part time criminal part time layabout (played by me).

The session started off with us trying the new Session Start which puts more narrative input into the laps of the players. That narrative input is probably one of the more jarring differences between traditional gaming and games powered by the Apocalypse. While there is absolutely nothing stopping traditional game masters from asking for input to the world very little advice was given on asking questions more than, “What do you do?” 

I’m going to table that “differences between games” discussion to a later post or reference the undoubtedly many discussions on different communities and get back to last night’s session.

With the factions set in the spotlight, several of us built upon the existing story or added new elements. A wizard has begun asking around for dragon’s blood, a schism has developed within The Vatican, the Russian mafia is making inroads into Rome, and another that has slipped my mind.

The Oracle had a dream sequence which involved (spoilers) The Tainted’s father, who has been imprisoned within the Vatican vaults as a supernatural enemy of the church. The two have a conversation which makes the Oracle very uncomfortable and she cuts it off early. Before leaving the supernatural enemy mentions the Tainted’s name. Now, the Oracle and Tainted have a very deep relationship and she is trying her very best to save the Tainted’s soul (to the tune of 3 debts owed to the Tainted by the Oracle). The Oracle seeks the council of a cardinal with whom she is under the supervision of.

Meanwhile, the Tainted is in the process of putting together a plan and equipment to steal a tablet of supernatural significance and hoping to cash in on the 2 million euro sale. His cat burglar contact meets him first thing and they breakfast together. She reveals that the tablet is in the possession of a Roman wizard which makes things a little more touchy. Could this be the same wizard looking for dragon’s blood?

During this time, the Fae meets with several other old gods and continue to formulate their plans of reclaiming Rome as theirs and ousting the Church. Their numbers swell with Minirva, Haephestus, and hopes to bring Janus and Venus into the conspiracy. Mars is also with them but Sancus hates that guy with a bitter passion.

Finally, the Dragon trying to establish himself within the mafia is brokering a deal between the Fae and his mob bosses. This attempt goes moderately well but the honour of both Sancus and the Dragon’s boss were put into question and may create some disfavour for each other in the near future.

After consulting with the cardinal, the Oracle meets the Tainted for coffee (the Tainted always spends his days in cafes sipping coffee), the Oracle mentions her dream and that God himself warned her about the demon who visited her dream. Sensing embellishment the Tainted asked some probing questions but was blocked. He even went so far as to call in a debt but the Oracle held fast (losing ALL debts in the exchange). Before the scene escalated both noticed that the cafe had cleared out and two members of the Children of Remus (werewolf gang) walked in to tell the Tainted to mind his own business regarding their gang. The Oracle, even though she just reneged upon a debt, quickly came to the Tainted’s aid and sent the two packing with strong words available only to one who had spent her life teaching godless children. 😉

Other scenes took place but I am at a loss to remember them at this time.

Here’s Al Lukas’ “Wolf Like Me” a more bluesy song about hunting for fun and companionship.

Here’s Al Lukas’ “Wolf Like Me” a more bluesy song about hunting for fun and companionship.

Here’s Al Lukas’ “Wolf Like Me” a more bluesy song about hunting for fun and companionship. Again a great song for the Wolf playbook

http://www.youtube.com/watch?v=xZiqmOwbjn4

I ran my first ever game of Urban Shadows last week, the first ever game I actually gm’d and it was awesome.

I ran my first ever game of Urban Shadows last week, the first ever game I actually gm’d and it was awesome.

I ran my first ever game of Urban Shadows last week, the first ever game I actually gm’d and it was awesome. I had a wizard (who was a voudon who lived in a Winnebago with a portal to another dimension in his bathroom, I’m not kidding. I let it happen because come on that’s hysterical) a specter (woman who died in the 1920s who likes to go to the “pictures” because she can get in for free and she’s still constantly amazed by them), a fae (who was a drunken hedonist who liked to get mortals intoxicated and extract insane promises from them), and a Hunter (who’s main prey were warewolves, who run local law enforcement). Everyone had a fantastic time and I will explain more later. I think the best thing was how the faction rolls made it exceedingly easy for me to make a story hooks. The whole session was based on a miss on a faction roll and we pulled everyone in on that. I ended up not needing any of the story hooks I had preplanned. It was great to use the faction rolls to build a story organically.

Had our character creation session last night (for eight players the ninth will join us next week) and it was…

Had our character creation session last night (for eight players the ninth will join us next week) and it was…

Had our character creation session last night (for eight players the ninth will join us next week) and it was awesome. We were almost unanimous in our praise of the debts system to create a network of connection at the beginning. One player felt it was too confining and forced him to drift from his concept too much. I will post a long write up this weekend but we had a blast.

I’ll be running a demo game of Urban Shadows on August 10th during the Tierra de Nadie convention.

I’ll be running a demo game of Urban Shadows on August 10th during the Tierra de Nadie convention.

I’ll be running a demo game of Urban Shadows on August 10th during the Tierra de Nadie convention.

Depending on the available spare time i’ll try to run one or more extra games.

http://jornadas-tdn.org/actividad/2961/rol/urban-shadows

http://jornadas-tdn.org/actividad/2961/rol/urban-shadows