Tucson Custom Move:

Tucson Custom Move:

Tucson Custom Move:

When you need a ride, get over to the Food City parking lot and roll with Mortality.

On a hit, you get to your destination.

On a miss, you and your ride and that other guy end up hanging out with that lady and having fun instead of going where you’re going. 

On 7-9, pick two:

* You’re late.

* You’re stoned.

* You owe your ride a Debt. 

Tucson City Move: Put off to tomorrow what should have been done yesterday.

I made these Threat sheets for my game. Use them, they’re good. Another reason to use them is that they’re not bad.

I made these Threat sheets for my game. Use them, they’re good. Another reason to use them is that they’re not bad.

I made these Threat sheets for my game. Use them, they’re good. Another reason to use them is that they’re not bad.

Editiable playbooks in german

Editiable playbooks in german

Editiable playbooks in german

Originally shared by Sebastian Sterz

Editierbare Urban Shadows Playbooks auf Deutsch

https://drive.google.com/folderview?id=0Bx7qakiipCM4QjBQTG4yYnJwbzg&usp=sharing

Hier die Editierbaren PDFs

Auch hier hat noch keiner drübergeschaut.

https://drive.google.com/folderview?id=0Bx7qakiipCM4QjBQTG4yYnJwbzg&usp=sharing

Playbooks in German

Playbooks in German

Playbooks in German

Originally shared by Sebastian Sterz

Ich hab mal für die Englisch-faulen die Playbooks für Urban Shadows übersetzt.

https://drive.google.com/open?id=0Bx7qakiipCM4dnlFT2h2Uk1tWjA

Außer mir hat sie noch keiner durchgesehen, also wenn jemand Fehler findet, oder Anmerkungen hat ruhig melden.

Falls ich Zeit und Lust hab mache ich später auch editierbare PDFs.

https://drive.google.com/open?id=0Bx7qakiipCM4dnlFT2h2Uk1tWjA

My players have sometimes found it difficult to sift through a bunch of playbooks in PbtA games when they get to…

My players have sometimes found it difficult to sift through a bunch of playbooks in PbtA games when they get to…

My players have sometimes found it difficult to sift through a bunch of playbooks in PbtA games when they get to that “Take a move from another playbook” advancement. For this weekend’s Urban Shadows debut, I decided to just compile all the eligible moves onto a legal-sized trifold brochure in Google Docs.

This is basically just the same content you see in the freely available archetypes at Magpie’s site, with a few (minor?) edits. Some text was removed or shifted around to make it fit better, and some moves were omitted entirely because I don’t think they make sense for players to take them when taking moves from other playbooks (and I like igniting nerdy arguments). Notably, I took out any move that requires extras from elsewhere in the archetype (e.g., faerie magic, demon form, wolf territory) or that simply makes no sense whatsoever (e.g., Manifest and Link, which you probably don’t need if you’re not a ghost). I might make some more minor edits as I make sure this week that it fits on a printed page properly.

Hope you find it useful!

https://docs.google.com/document/d/1R_Lys54Wwf6NvE3GWtYXbrGzIL-d8igI2lwIPgXCPDk/edit?usp=sharing

Well I spent most of the day working on the Bedlam.

Well I spent most of the day working on the Bedlam.

Well I spent most of the day working on the Bedlam. I’m not 100% happy with this one but I didn’t want to lock them into “just depressed,” “just bipolar,” or “just fuxxored by the fae” with their ideas. Here is what I currently have! The Bedlam is about altered perceptions and reactions to situations, and the more Corrupt they become the more likely they are to “snap” and rely upon violence and extreme psychosis to get their way. Song influences: “Die In a Fire” by The Living Tombstone, “100%” by Angelspit, and “So Down Low” by The Elwins.

The Bedlam

Stats

Blood 0 Heart -1 Mind +1 Spirit +1

Factions

Mortality +1 Night 0 Power 0 Wild 0

Get three of the following

Voices Aren’t My Own

At the beginning of the session roll Mind. On a 10+ Hold 2, on a 7-9 Hold 1, on a 6 or fewer the MC Holds 1. You may spend these Holds to gain an additional option on Mislead, Distract, or Trick or treat an NPC as belonging to your Faction on a Figure Someone Out roll. The MC may spend her/his Hold to take an option from those rolls from you or to lie to you.

Stop Picking on Me!

You may Unleash an Attack with Mind instead of Blood but if you choose this option you must always pick to Inflict Great Harm as one of your options.

Pessimistic Optimism

When someone Gets In Your Way of a roll you may choose to take -1 on your next roll to only let them give your roll -1.

Depressive Endorphins

When you roll to Let It Out you may choose to take 1 Harm instead of Marking Corruption.

Manic Monday

When you are giving moderate help from a Debt you may go above and beyond the call of duty to either clear an additional Debt or Carry 1 Forward to your helping.

I’ve Seen Worse

When you Investigate a Place of Power you get 2 questions to ask the MC.

Numb The Pain

When you Cash in a Debt you get a new option: Make them see things from your point of view. This can be reminding a Vampire of what it was to be mortal, making an Oracle feel your hopelessness, or however you roleplay it.

Corruption Moves

Scars Are Stories

You may Mark Corruption to ignore the effects of one of your Scars for a scene.

Know My Name

Do an example of great violence or weirdness to increase a Faction score by 1 for the Session and Mark Corruption.

Feel My Pain

You gain a new attack (1 Harm AP Intimate Natural) that makes you Mark Corruption every time you use it. In addition to the effects above you inflict a Scar on the opponent for a Scene if a PC or debilitate an NPC for a Session. This attack may be a gaze, spitting on someone, or touching them.

Pay It Forward

If you grievously harm or kill someone that is important to a PC or NPC you Mark Corruption and clear a Debt they have against you.

Corruption Move

Whenever you use violence to or emotionally drag someone down to your level of pain, Mark Corruption.

Intimacy Move

You and the partner you are able to choose a Move the other knows and use that move once in the Session. If you or they choose a Corruption Move you Mark Corruption as per usual.

End Move

Choose one PC and clear their Corruption Track or remove one of their Corruption Moves.

Okay, I have ideas for new Archetypes for each Faction, going to be bringing them in my game when I have it ready,…

Okay, I have ideas for new Archetypes for each Faction, going to be bringing them in my game when I have it ready,…

Okay, I have ideas for new Archetypes for each Faction, going to be bringing them in my game when I have it ready, but some feedback on the alpha versions will greatly be appreciated and will help me not make game breaking or game losing archetypes. The first up is THE MONGER, a Power based Factionite who levies great resources into superior power while being controlled by their job in ways no other person is.

Here are the Stats and Moves as I currently have them –

Blood -1, Heart +1, Mind +1, Spirit 0

Mortality 0, Night -1, Power +1, Wild +1

(Like the Veteran’s Workshop you get:)

The Monger’s Carnivale

You are known for being able to get one item better and more safely than anyone else in the City and can be called upon to get a few other items. What main item you can get can never be disrupted by the MC and you may only lose the others on a miss on your moves. Choose one item that you barter with as an expertise and two more that you can scrounge up on the reg:

Dreams, ephemera, drugs, tomes, blackmail, high-tech, weapons, ammunition, food, contracts, collectibles, music, sex, vacations, medicine, or animals.

Your main source is what you are a known Monger of. Ex: A Monger specializing in Dreams is a “Dreammonger” while one specializing in Blackmail is a “Secretmonger.”

Archetype Moves (Devil’s Due plus 2 More)

Devil’s Due

You are the only source of illicit goods or what you sell in the city. This brings a certain level of respect to you. You may offer up one of your goods to instantly gain a 12+ to Escape a Situation. If you are threatened you may spend a Debt you are owed to make the person who owes it to you show up in the scene and defend you.

Owned By the Hoard

Your job is more than a way of life, it is alive itself. You may automatically Refuse a Debt by giving your business 2 Debts on you. The MC may spend these debts normally or to require you to obtain something for your job. Your hoard is now sapient.

Does This Catch Your Eye?

You may offer someone an item in your possession or that you sell as if you were Cashing In a Debt to boost a Persuade an NPC roll. You must then give up this item or they gain a Debt on you.

Materialistic Triage

You may spend an entire day organizing, stocking, and otherwise renovating the store you work for or gathering an item for a Faction in order to heal 2 Harm done to you once a session per Faction. You may be given a Debt by another PC for them to gain the benefits of this Move as well.

Capitalist Animist

When someone offers to give you access to one of your chosen Carnivale items, you may roll Mind to Figure Someone Out and gain an additional 2 Questions, even on a miss, to read what they are trying to sell. The Questions for the item are as follows:

~ Is this Item their most prized example of Item?

~ Why are they willing to part with this Item right now?

~ Will accepting this Item put me or my store in danger?

~ Who can I best barter this to?

~ Are they selling this Item of their free will?

Green Eyes and Golden Teeth

Gain an additional Item from the Carnivale list to barter in and upgrade one of your side Items to an additional main Item.

Corruption Moves

Sign In Blood, Please

You gain an extraordinary barter mechanic from the following list:

Beauty, slaves, youth, power, or desire.

Whenever you barter in the chosen Item you may force the person buying to give you 1 Debt if a PC or 2 Debts if an NPC in addition to whatever price you levy. Then Mark Corruption.

Friends in Low Places

Whenever you are leading a group they lose one trouble and act as if they are one size larger than they really are. After you accomplish your goal with them or they disperse you mark Corruption.

Swallowed by Success

Whenever you cash in a Debt from someone who has purchased your services you additionally get the following:

They offer you a useful item or piece of information. If you take it or use it, Mark Corruption.

Goblin Marketeer

You may Mark Corruption and take 1-Harm (ap) to immediately ask questions about a person as if you had rolled 12+ on an Advanced Figure Someone Out roll.

so i’ve decided to homebrew some updated/modifies versions of some of the playtest archetypes for my group to use…

so i’ve decided to homebrew some updated/modifies versions of some of the playtest archetypes for my group to use…

so i’ve decided to homebrew some updated/modifies versions of some of the playtest archetypes for my group to use until the dark streets supplement becomes available. Finished the dragon and hallowed so far, they’re available via the links if anyone wants to use them. They’re made to fit the setting for New York we made. our homebrew of the dragon is made to be an ambitious and powerful individual at the head of a fledgling syndicate. our version of the hallowed has a crusader vibe to it. If you check it out let me know what you think 😉

https://www.dropbox.com/sh/qwwool09lpp72ld/AAAvb6mPAFOm_eAH2YJpNriya?dl=0