A Wrestler concept that’s been rolling around in my head.

A Wrestler concept that’s been rolling around in my head.

A Wrestler concept that’s been rolling around in my head. A popular wrestler that was dropped from the promotion due to addiction issues, reckless behaviour in the ring, etc. He’s finally cleaned up and is trying to get back into the promotion. After some time in the Indie Circuit he’s sort of proven himself for a probationary period. As long as he keeps clean, of course it’s very likely that he’ll fall off the wagon again. He’s popular, though it’s more for his notoriety from his earlier days in the ring. Rather than any particular skill at wrestling (though he has been training to improve as part of his trying to turn over a new leaf). Of course the fans don’t want to see him for his wrestling, they want to see him for the crazy stunts he used to pull. Which puts pressure on him to do dangerous stuff once again (sober or not).

My question is, would the Wasted Playbook work for this or would I have to come up with custom Playbook?

So, having played a wrestler who is basically there to do run ins and interrupt matches in Lowell’s recent game, I…

So, having played a wrestler who is basically there to do run ins and interrupt matches in Lowell’s recent game, I…

So, having played a wrestler who is basically there to do run ins and interrupt matches in Lowell’s recent game, I have to say… I don’t like the run in move.

I think for me the problem lies in having to target an (lets call it) “enemy” character. The choices on the move point toward doing a physical run in and lacks choices to “support” another character.

Ultimately, the moves only option of changing the booking of the match is by getting the opponent of the targeted character DQ’ed when you attack them. It does nothing for “distractions” or interfering in the match to the benefit of a character as opposed to being “against” a character.

I got around this somewhat in Gauntlet League Wrestling but using the Anti-Hero move “Rules? What Rules” But really, i find the whole options given by run ins to be uninspired

GAUNTLET LEAGUE ROADSHOWS

GAUNTLET LEAGUE ROADSHOWS

GAUNTLET LEAGUE ROADSHOWS

I gather videos for all four sessions of GLW from GauntletCon. Our World Wide Wrestling events filled 19 seats. We had a great roster with returning favorites, established talent, and hot new recruits. GM Bleakwood’s cost-cutting hunt for cheap wrestlers brought in a host of talent. You can check out the vids and more at the post.

WWW @ GAUNTLETCON

WWW @ GAUNTLETCON

WWW @ GAUNTLETCON

I’m running four sessions of WWW this weekend for GauntletCon online. I still have seats in three of those.

Friday, October 20th 2017, 12:00 pm Eastern

Saturday, October 21st 2017, 11:00 am Eastern

Sunday, October 22nd 2017, 8:00 am Eastern

*You can find the sign up details for the convention here: http://www.gauntlet-rpg.com/gauntlet-con.html*

There are a ton of other games going on throughout the con, so check it out.

so, played in lowell’s game today and again i’m having concerns about how to build positive heat between wrestlers.

so, played in lowell’s game today and again i’m having concerns about how to build positive heat between wrestlers.

so, played in lowell’s game today and again i’m having concerns about how to build positive heat between wrestlers. I got lucky tonight in that i was thrown into a royal rumble with the character i wanted to build positive heat with, allowing me to use my face move to gain heat, but apart from this it seems like the only reliable way to build heat (to the point you can get tag teamed) is through promo.

It does seem strange that you can’t use face moves to build positive heat as it only lets you gain heat with your opponent.

Anybody have any thoughts on this?

I was wondering if this system can work without the rules about deciding a match before hand.

I was wondering if this system can work without the rules about deciding a match before hand.

I was wondering if this system can work without the rules about deciding a match before hand. I’m building a game as if all the craziness from the world of wrestling was in fact real, undead wizards , gods , vampires etc etc….

and I want combat and matches to progress with a realistic feel.

I love pbta and was wondering if I need to just remove that aspect of the system or perhaps adjust or rewrite it. any ideas or suggestions would be greatly appreciated.