Spectacular. The videos of all these guys singing is awesome.

Spectacular. The videos of all these guys singing is awesome.

Spectacular. The videos of all these guys singing is awesome.

http://www.rollingstone.com/sports/features/the-wrestling-album-at-30-the-inside-story-of-a-record-that-started-a-revolution-20151118

Keeping y’all up to date on my activities.

Keeping y’all up to date on my activities.

Keeping y’all up to date on my activities.

Originally shared by Nathan Paoletta

I was a guest on the Indy Mayhem Show talking about the World Wide Wrestling RPG! They interview folks involved with indy wrestling and other endeavors in the world of wrestling, so it was a reverse of my usual audience – I got to talk about what this whole “RPG” thing is, anyway, to a bunch of wrestling nerds instead of the other way around.

A+ would interview again.

http://www.wrestlingmayhemshow.com/indy-mayhem-show-96-nathan-paoletta-of-world-wide-wrestling-rpg/

Here’s a Botch result for Cut A Promo for you – your minion takes over to save the promo.

Here’s a Botch result for Cut A Promo for you – your minion takes over to save the promo.

Here’s a Botch result for Cut A Promo for you – your minion takes over to save the promo.

(h/t Ian Williams )

http://www.dailymotion.com/video/x25zh24_the-brood-in-ring-interview-michael-hayes-gets-a-blood-bath-4-29-99_sport

Last nights NXT was a strong episode, especially in WWWRPG terms. Lots of uses of Role Moves!

Last nights NXT was a strong episode, especially in WWWRPG terms. Lots of uses of Role Moves!

Last nights NXT was a strong episode, especially in WWWRPG terms. Lots of uses of Role Moves!

No spoilers, but Samoa Joe’s promo at the end was really strong, in particular.

So, I’ve been playing this game for months, and I have a peeve about momentum.

So, I’ve been playing this game for months, and I have a peeve about momentum.

So, I’ve been playing this game for months, and I have a peeve about momentum.

Because matches generate momentum more than they drain it, and because many 7-9 results are “+1 momentum”, there’s a lot less failure in WWWRPG than in other PbtA games. Often I’ve seen a 6 moved into a 7, so the result of a move was fictionally: you do your thing adequately, rules wise nothing happens.

We know most wrestlers don’t mess up multiple times a match (unless they’re Sabu), but is there a way to make misses a more common part of gameplay?

Whoa!

Whoa!

Whoa!

There are 500 members of the WWWRPG Community as of right now

Thank you all so much! 

Seems like a great milestone. To celebrate, if there’s anything on your mind about the game or this community or wrestling in general you want to express, this is a great post to do it on! 

Keep it posi, but yeah. I would love to hear from folks about…whatever!