Hi Friends! Reposting from my public stream –

Hi Friends! Reposting from my public stream –

Hi Friends! Reposting from my public stream – 

I’m actually pretty excited for the WWE Battleground show tonite, so to celebrate I’ve put up a $5 discount code for all WWWRPG stuff in my online store. Use code BATTLEGROUND, easy! This basically makes domestic shipping free, and takes a large chunk out of international shipping, if that’s been holding you back.

http://ndpdesign.com/online-store/?category=World%20Wide%20Wrestling

It’ll only be active through midnight tonite, so this a good time to pick up the book or any of the merch you might have been interested in but have yet to order!

http://ndpdesign.com/online-store/?category=World+Wide+Wrestling

A little cross-promotion – many of you are aware of the rad NJPW tag team Roppongi Vice (Rocky Romero & Baretta),…

A little cross-promotion – many of you are aware of the rad NJPW tag team Roppongi Vice (Rocky Romero & Baretta),…

A little cross-promotion – many of you are aware of the rad NJPW tag team Roppongi Vice (Rocky Romero & Baretta), abbreviated to RPG Vice.

https://www.youtube.com/watch?v=S0pnoTsvWPs

I was making dumb jokes about making a RPG Vice RPG on twitter, which led to actually getting an idea and having an excuse to work with one of my favorite under-talked-about games, a cyberpunk game called Remember Tomorrow.

Anyway, RPG Vice is now a thing! It’s a crime drama game set in “hollywood” Roppongi. Play should feel like movies like Snatch, lots of quick, interleaving storylines and frenetic pacing.

Folks who back my Patreon have the file now. There’s some dumb wrestling jokes in it for those who know how to look, but it’s really not about wrestling at all.

But! A bit of a pitch to maybe take a look at my Patreon if you’re interested in supporting my general body of work (including doing more on WWWRPG) – https://www.patreon.com/ndpaoletta

Regardless it’ll go up as a download on my site next week.

ROPPONGI LIGHTS ROPPONGI VICE

Hey!

Hey!

Hey!

I’m a RPG-enthusiast from France (sorry for my approximativ english) who recently read WWW-RPG. Wrestling is not that big a thing here and I had very little knowledge of it prior reading the book (let’s assume that everything I knew about wrestling I learnt in Roland Barthes’ essay!).

Nevertheless I really liked what I’ve read.  Nathan writes that wrestling is “arguably […] one of America’s truly original art form” and the book does a tremendous work arguing that case. After reading it I probably know more about wrestling than 95% of my countrymen.

Of course the book also convince us of the potential of roleplaying about wrestling. It allows us to shift the perspective around fights. It’s not about making tactical choices and tring to be the winner: it’s all about the show. In WWW-RPG we play characters who themself play the role of a character. How cool is that? (Rethorical question: it’s super-cool and it’s one clever use of the Apocalypse System).

Despite my praises, the game left me with questions, most of them are about the Kayfabe. I love the idea of blurying the line separating what’s in and what’s out of it but, for someone with minimal knowledge of wrestling it’s sometime a bit too blur.

So here are my questions :

1) Who is the Creative ?

I obviously know who is it around my gaming table (when I’ll present the game to my players it’ll be me) but are there NWC counterparts of the Creative in the fiction?

For exemple when the Creative reveal the outcome of a fight what does happen? Does the referee anounce the result to the wrestlers?

And when the Creative introduce a rivalry between two PC what does really happen? A member of the promotion ask the PCs if it’s okay for them to become rivals? Can the players say no? Aren’t they supposed to create their own feuds?

2) Why do the Creative reveal the outcome of a fight at the end of it?

I get it that the results of the fights are decided in advance but isn’t it strange to anouce them to the wrestlers at the end of the fight? It seems to me that it makes it difficult for them to build narrative tension toward the fight.

Or does it mean than the characters have more knowledge of the booking decisions than the players?

3) What about the Move that can override Creative’s booking

Meal Ticket, Run-In, ENMASCARADO, the heel move…what does really happen with these moves?

Is it part of the act? Are all these moves are decided backstage (it’s just than the characters have more knowledge than the player)? Or does the wrestlers really goes against the booking decisions?

Basically these moves make difficult for me to understand what is supposed to be the balance in a game session between backstage conversations and on-stage scenes.

If the characters know more about the booking than the players doesn’t it make difficult to play backstage scenes without contradictions in the fiction?

4) Is the Manager a real manager?

It’s probably a very stupid question but…the Manager doesn’t really manage the career of the wrestlers? It’s just another role?

The Meal ticket is just supposed to be performed on-stage during a fight?

And why does the role have rules about Injury? I thought the manager was never on the ring? Is he supposed to use move like Run-In to help his/her protégés?

5) Last (and probably least) question: 8 PLAYERS?!???

The book mention the Dreamation 2014 “Extermination” and thanks its 8 players!

Isn’t it a lot of PC for a roleplaying game? What is your secret?

Soon to purchase the book, as I’m entertained at the beta-rules alone, but one question comes up: How would you…

Soon to purchase the book, as I’m entertained at the beta-rules alone, but one question comes up: How would you…

Soon to purchase the book, as I’m entertained at the beta-rules alone, but one question comes up: How would you handle games that you’d like to run longer than just 3-12 sessions or so?

Obviously the notion to continue to use the characters as normal is there, but what about when your group all sticks to their characters and suddenly everyone is +3s across the board and could be considered ‘max level’ (a rough comparison, here)?

My only thought, currently, is to draw out advancement. Say every advancement has the +1 audience (as to avoid 0s) and maybe storyline options, along with the injury heal, but that the actual stat/move/etc options are only every 2 or 3, leading to much longer paths before gimmick changes.

Regardless I DO enjoy the rules and look forward to trying it out with friends.

Kevin Owens and Brock Lesnar both using +Real moves to swerve the booking. Good stuff.

Kevin Owens and Brock Lesnar both using +Real moves to swerve the booking. Good stuff.

Kevin Owens and Brock Lesnar both using +Real moves to swerve the booking. Good stuff.

http://uproxx.com/prowrestling/2015/07/wwes-the-beast-in-the-east-special-came-together-on-a-fluke-and-was-driven-by-people-power/

Joe Zantek Brendan Conway and I had a conversation about what Heat means from a player perspective, especially…

Joe Zantek Brendan Conway and I had a conversation about what Heat means from a player perspective, especially…

Joe Zantek Brendan Conway and I had a conversation about what Heat means from a player perspective, especially coming in fairly new to wrestling.

It struck me in course of the conversation that its net effect is far more of a tool for GMs to use to track where players want storylines to occur, rather than having to go into detailed notes. I think this may be one of those things where the abstraction of Heat is really obvious to people who are wrestling fans and understand what it’s meant to represent, but when I re-read the rules on Heat with this in mind, I think it’s kind of opaque to those GMs and Players both who are not so far down the rabbit hole. Might be something to think about for an update of Quickstart rules or cheat sheets.