My battle plan for WWWRPG revisions:

My battle plan for WWWRPG revisions:

My battle plan for WWWRPG revisions:

– refine wording and phrasing with an eye towards clarity/avoiding jargon

– integrate a graceful Injury mechanic (or see if it can’t be done at this point)

– condense Gimmick moves – probably by removing a Move from each playbook, to start

– refine Advancement options

– first drafts of The Gatekeeper and The Transgressive to join The Giant for Patreon backers

– outline/flowchart how Creative works based on my longterm play experiences

I’m aiming to have the refined Gimmicks ready for Origins, at least.

This game is coming along!

State of WWW

State of WWW

State of WWW

We’re wrapping up our weekly game this evening, and then I think it’ll be time to go back to the workshop on this game.

I’m really happy with it! But there’s another round of winnowing and smoothing to do on the Gimmicks, and also I want to map out the additional content that I want to produce for the final published game.

What this means for you, hypothetical game reader/player: this is a good time to post any feedback you might have on the game mechanics, writing, current presentation, what ifs, etc (I’m looking at YOU Stras Acimovic in particular!).

I will almost certainly be posting another round of Gimmicks for playtesting over the summer, but not changing the core rules much if at all for the forseeable future (you’ll notice that I sneakily didn’t include any of the Gimmick info in the rules text, so’s I can do that). So if you have the opportunity to play the game, don’t hold back. The fundamentals are solid at this point, it’s all about optimizing the content and presentation for maximum fun-ocity.

Kickstarter goal: color e-paper book covers so this can be the front and back cover of WWWRPG.

Kickstarter goal: color e-paper book covers so this can be the front and back cover of WWWRPG.

Kickstarter goal: color e-paper book covers so this can be the front and back cover of WWWRPG.

Originally shared by Keith Senkowski

Listen to Ravishing Rick Rude. Play WWW RPG and support Nathan Paoletta.

http://ndpdesign.com/playtest

http://www.patreon.com/ndpaoletta

I’ve been thinking about the Announcer role, stemming from how it worked in the Forge Midwest game ( Clyde…

I’ve been thinking about the Announcer role, stemming from how it worked in the Forge Midwest game ( Clyde…

I’ve been thinking about the Announcer role, stemming from how it worked in the Forge Midwest game ( Clyde Rhoer covers it in his post here: https://plus.google.com/u/0/106649886968748302565/posts/Kv47PPZaVEB)

So right now, the Announcer has 3 Momentum to spend on folks in the ring. This is enough to usually take a miss to a hit, or a hit to a strong hit. Often, the Announcer kind of waits and there’s a bit of negotiation (like, hey, if you spend 1 Momentum, I can spend 2 to get you to 10). When the Announcer is out of Momentum, the mic gets passed to someone else and refills to 3.

Since the goal of the Announcer is put over the people in the ring, and there’s no reason to spend the Momentum if it’s not going to do anything, I’m thinking of simplifying this further, to this:

The Announcer

When you’re the Announcer, you’re responsible for describing how impressive, amazing and skillful the action you see in the ring is. You take the narration from the in-ring performers and sum it up, putting your own spin on it to make a more compelling story for the viewing audience at home.

As part of this, whenever a performer makes a roll, you can put over their effort and upgrade their roll one step (from a miss to a 7-9, from a 7-9 to a 10+). This means that you take their action and describe it’s outcome in the most glowing and impressive terms possible! You can put over each performer once per match. After you put them over, they resume narration and the match continues (you continue recapping the action as well). At the end of the match, return the mic to Creative.

https://plus.google.com/u/0/106649886968748302565/posts/Kv47PPZaVEB

While I don’t have time at work to go over the awesome that was last night’s playtest with Stras Acimovic and Edward…

While I don’t have time at work to go over the awesome that was last night’s playtest with Stras Acimovic and Edward…

While I don’t have time at work to go over the awesome that was last night’s playtest with Stras Acimovic and Edward Burke, allow me to make one rulebook suggestion: Add “, Brother.” to the end of every fourth sentence.

R.I.P.

R.I.P.

R.I.P.

Originally shared by WWE King Of Fans® #WWEKOF

Sources reports that WWE had a camera crew following TheUltimateWarrior and his family around for the entire #WrestleMania weekend in New Orleans. The footage was for a future project to focus on his return. On the same note, Warrior stayed at a different hotel than the rest of the WWE crew in New Orleans and mostly hung out with just his family.

TMZ spoke to people that were with The Ultimate Warrior during WrestleMania weekend in New Orleans and they note that he looked to be in rough shape all weekend. 

They noted that he appeared to be in constant pain, sweaty and looked very uncomfortable. It was apparent to the people around him that something was seriously off. People also took notice when Warrior looked weak after doing his signature rope shake on #RAW.

TMZ reports that The Ultimate Warrior was seen clutching his chest moments before he collapsed outside of an Arizona hotel on Tuesday, according to their law enforcement sources who spoke with eye witnesses. 

They report that Warrior was walking down a hallway at the Gainey Suites Hotel in Scottsdale, AZ, headed toward his car with his wife, when he stopped, clutched his chest and went down. He never recovered. 

Sources told TMZ that officials believe Warrior suffered a “catastrophic medical event” and so far, there is no evidence to show drugs or alcohol were a factor in his death. All signs point to massive heart attack. An investigation is underway and an autopsy is scheduled for Thursday.

Details on exactly how The Ultimate Warrior passed away on Tuesday have not been released yet but below is the statement from Scottsdale police spokesman Sergeant Mark Clark, mentioning a catastrophic medical condition: 

“On April 8 at 5:50 pm 54-year-old “Warrior” James B Hellwig collapsed while walking with his wife to their car at the Gainy Suites Hotel in Scottsdale, Ariz. Scottsdale Fire transported to a local hospital, where he was pronounced dead soon after arrival. At this point in the investigation, it appears as though a catastrophic medical condition caused his death.” 

Injury

Injury

Injury

I’ve been thinking a lot about how to handle injury in the game. Right now it’s a purely narrative condition, and kind of left up to Creative to deal with.

I don’t want to have hit points or harm or anything, but since the outcomes of many moves include getting injured or inflicting injury, I thinking of ways to make that have more teeth.

One thought is having injury work kind of like Advances, in that when you get injured you pick off a list (like “can’t work a match for an Episode” or “Creative books to protect you at all costs until you heal” or “You push through the injury when you shouldn’t, next time you get injured pick from the advanced list), then when you’ve picked three you have to pick a more serious thing (like: “you’re sidelined, play a new character until the moment is right to come back” or “pick a match you’re booked in in the next two Episodes of play, this will be your last one”).

I’d love some thoughts or other ideas (including “not worth putting in, leave it narrative”).

Fun game with a higher proportion of non-wrestling nerds than usual!

Fun game with a higher proportion of non-wrestling nerds than usual!

Fun game with a higher proportion of non-wrestling nerds than usual!

Originally shared by Nathan Paoletta

Last Night, on World Wide Wrestling

coming to you LIVE from MADISON, WI

(World Wide Wrestling is my pro wrestling RPG of narrative action. It’s currently in public beta, you can check out the current playtest materials at http://ndpdesign.com/playtest, and support the game at http://www.patreon.com/ndpaoletta)

We assembled a roster of 7 braves souls for an action-packed Episode of play at Forge Midwest. Our wrestlers:

Larry Lade played Hyperion, the Monster

Clyde Rhoer played Chuckles, the Hardcore (a very unhappy clown from New Jersey)

Lance Martin played El Matador, the High Flyer

Willow Palecek played Grrlzilla, the Ant-Hero

Kelley Vanda played Bisha, the Wasted (an opium addict)

Tim Koppang played Adonis, the Golden Boy (so, basically himself with more baby oil)

Kelsey! – played Killer Tiller, the Technician

Bisha, Adonis and Killer Tiller were babyfaces, and the other four were heels.

The Heat questions set up some initial feuds and relationships really naturally (Adonis and Hyperion hated each other, Chuckles thought Bisha was a curse for the fed, Adonis and Killer Tiller had debuted together but broke up when Adonis got the push, El Matador had taken Killer Tiller under his wing to teach him the ropes, etc.

First match of the night was the re-united tag team of Adonis and Killer Tiller vs. El Matador and Grrlzilla. Adonis cut a promo about how “as long as he wasn’t held back” they would be victorious, and then we went to the ring, where Grrlzilla and El Matador actually cut promos on each other! The match was tension filled with lots of back-and-forth (as we introduced the mechanics and explored the characters options in play), and Clyde did a great job as the announcer on the outside. Finally, Killer Tiller and Grrlzilla ended up in the ring together, and Killer Tiller hit his finisher (which I can’t remember the name of right now, it was good!) to get the win!

I scrapped the second match on the card due to time constraints, and we went straight to the MAIN EVENT OF THE EVENING: A Regal Wrangle for the Young Tiger International Championship Cup.

Grrlzilla grabbed the mic and cut a promo beforehand, saying that she was only defeated because her opponents “ganged up on her” and that she would win once nobody could escape her destructive rage! Her roll entitled her to add a stip to the match, so she added the RAGE CAGE.

This turned the match into a “Regal Wrangle Rage Cage” Match, which I decided meant that the cage went out the barrier, leaving the floor around the ring clear, but meaning that eliminated competitors became lumberjacks for the remainder of the match!

Our Regal Wrangle went crazy, as it tends to do. Some highlights:

– Chuckles taking the opportunity to take out Adonis with a chair on the outside, breaking Kayfabe to make a point about what’s REAL in wrestling

– Hyperion being the first entrant and lasting through almost the ENTIRE match until the end

– Bisha coming in strong, taking a dropkick from Grrlzilla and countering it into an Airplane Swing in the biggest spot of the night!

– El Matador hitting a moonsault from the top rope to the OUTSIDE of the ring

– The final three were Hyperion, Killer Tiller and Grrlzilla. Grrlzilla starting ripping apart the ring and using the ringpost (with ropes attached) as a weapon! Her and Killer Tiller worked together to take the big man down, and then it was just the two of them. Thats when the ref called for the end of the match, and Grrlzilla took Killer Tiller out with the ringpost, willing the Young Tiger International Cup!

This was a solid game. We had a low density of wrestling knowledge (me, Clyde and Lance each were fans of different eras of wrestling, and everyone else was passingly familiar-to-not at all). Also, Killer Tiller’s player had only played one RPG before. Thankfully, everyone did a good job of both supporting each other and stopping me to ask questions and clarify jargon as we played, and as far as I could tell everyone enjoyed the game.

Gregor Hutton ‘s wrestling move illustrations were particularly useful in helping us describe the action, and serving as a nice “I do THAT” resource. Really, really pulled the game together!

Thanks everyone for the fun game! It was really valuable to run it for a less-wrestling-nerd audience, and I learned a lot about how to pace and phrase the explanation of the game and started thinking about to present the materials in a more accessible way as well.

http://ndpdesign.com/playtest

Last Night, on World Wide Wrestling

Last Night, on World Wide Wrestling

Originally shared by Nathan Paoletta

Last Night, on World Wide Wrestling

coming to you LIVE from Charlotte, NC

(WWWRPG is a pro wrestling game in public beta – http://www.ndpdesign.com/playtest to check it out)

A night of returns!

Eric Mersmann ‘s Mammoth Marco came back as Millionaire Marco, changing to the Veteran Gimmick upon “discovery of oil fields in his ancestral homelands of Dead Horse Alaska”. Always a company man at heart, Millionaire Marco signed a contract with general manager C. Colton Craig giving him part-ownership of WWW. 

After a squash match to get the crowd warmed up, Millionaire Marco went out to the ring to call out anyone from The Revolution (Keith Senkowski ‘s Anti-Hero’s stable) to show them who’s really in charge. The Revolution comes out, and CHL gets the nod to face Marco. Marco, still one of the largest men in WWW, tosses CHL around like a ragdoll before the rest of the Revolution gets involved…but then Perdition runs in to pull the pack off of Marco! 

Backstage, Roxy Rambo and Ron Edwards ‘s Bruto are watching on the monitor, and Roxy nudges him “hey…this is the hottest angle right now, we should get in there”. They run in as well, making it a four-on-four brawl, with the Revolution ceding the field.

This is Bruto’s first appearance in his new role as a Legend (this is an Advanced Role, Bruto has made such a name for himself that he’s transcended the Babyface/Heel divide). He steps out of the pack and triumphantly breaks an ax handle over his head to show that the HARDCORE is BACK, and the crowd pops!

Atlas the Geek (Dylan Clayton ‘s Wasted) decides to show up, and his valet Ava Dread tells him she’s gotten him booked with a new guy “from the indies” who she thinks will be a good match. I got to show off a new contestant, Sebastian Pale, a goldust-by-way-of-David Bowie wierdo with a butler (of course). Pale cuts a promo on Atlas about how “if the crowd wants to see freaks, they should be giving me their adulation.” Their match is dominated by Atlas and his new custom signature Move of using his bizarre joints to his advantage (including dislocating his own shoulder to get out of a submission), but with Pale’s Butler’s interference he gets the win with his finisher, Beyond the Pale.

We come back from commercial and Tina Tahini is in the ring in ring gear, calling out Keystone for locking her (along with the rest of Management) in and taking over the show. Backstage, it’s been made pretty clear that Craig isn’t happy with how she’s been doing her job, and this is a bit of a punitive match. Anyway, The Revolution comes back out, and Keystone cuts a promo on her then comes into the ring. They mess about for a minute until she hauls off and gives him a good slap (booked) and then another one (legit). That’s Bruto’s cue to come in and make the save, and it becomes a Keystone-Bruto match with the Revolution at ringside.

They go back and forth, working the crowd and showboating appropriately, until Keystone gets tipped out over the ropes. Tex Arkana gets up on the apron and starts shouting at the ref, distracting him and setting up Keystone to grab the broken ax handle and whack Bruto with it from behind! He gets a partial on his Break the Rules Move, and we narrate how the ref turns around and sees it, DQing Keystone and triggering ANOTHER pull-apart brawl around the ring.

Cut to the interior of Marco’s private office, where he’s watching the events on his personal monitor. Suddenly the lights dim, and we just hear Perditions voice “We…are the only one’s strong enough…to stop this chaos. We must take control.”

Roll credits!

It was a good session fictionally, but I think I didn’t handle the booking very well and it didn’t feel as solid, to me, as some of our other ones. Keith, Eric and Ron’s characters are so integrated at this point that I didn’t think to try and pull Dylan’s into it, and I should have – as it was, his bit was pretty much just me and him, and it felt lower energy than the rest. Overall I just wasn’t on my A game, sorry guys.

In retrospect I should have definitely booked Atlas with one of the PCs and introduced Pale somewhere else, maybe even as a run-in to that match.

Stuff to think about from Creative’s chair, as it were.

I’ll be demo-ing WWW tonight at Knight Moves Game Cafe in Brookline, MA.

I’ll be demo-ing WWW tonight at Knight Moves Game Cafe in Brookline, MA.

I’ll be demo-ing WWW tonight at Knight Moves Game Cafe in Brookline, MA. Also expect to offer the game at PAX East Games on Demand on the weekend after next.

Even got a fake mic!