ok so my group has run a few sessions and mini-sessions of urban shadows at this point and it’s great but there are…
ok so my group has run a few sessions and mini-sessions of urban shadows at this point and it’s great but there are some things we’re not sure how to handle. Our stubborn D&D brains just don’t know how to adapt. Most of us are new to the game and MCing in general (we switch off) so i’d like to ask the community for advice, ideally from Andrew Medeiros and Mark Diaz Truman. I know the game is really fluid, but having a base to think from would be helpful.
1.say you’ve got a wolf with a gang of werewolves she’s turned, what abilities should they have as individuals and/or a group? the same as the player? if she’s got regen should they have it too?
2.vamps and sunlight, sizzle or sparkle?
3.vamps vs wolves vs humans (players and npcs), how should they match up in terms of strength, speed, senses, durablity, reflexes.
4. say a player wants to go into battle dual-wielding like a maniac. what do? double damage? minuses?
5.say you’ve got a group of 5+ players going into battle like a squad, how to handle that? treat them as individuals or a group? when groups take 3-4 damage there’s supposed to be casualties, should the MC just randomly pick someone to die? doesn’t seem very nice
6.one of my group was asking how fighting from cover works and im not sure what to tell him. armour+1?