Hey so one of my players (a chosen) has just taken the skill from the professional that gives him a car.

Hey so one of my players (a chosen) has just taken the skill from the professional that gives him a car.

Hey so one of my players (a chosen) has just taken the skill from the professional that gives him a car. I’m thinking about having him be contacted by a company that will give him the car in exchange for something (plot hook for a multi session road trip perhaps?) and I’m just wondering how much should I connect him with the company? I’m thinking that giving him the deal with the agency skill would be to much but should I still make him pick the resources and red tape the company has? Should I even give him any help beyond the car and just use those company descriptors for world building and perhaps future PC’s? I’m just hoping to get some of your thoughts because you all clearly know your rpg’s way better than me (the two time keeper and that’s it)

Hey so I just ran my first motw game a while back and one problem I had was when the player failed a sharp roll.

Hey so I just ran my first motw game a while back and one problem I had was when the player failed a sharp roll.

Hey so I just ran my first motw game a while back and one problem I had was when the player failed a sharp roll. When they failed I had to ask them a question or two so that either the person they are talking to or the monster could find out something about them. The problem is I couldn’t think of any good questions for them to answer and for a good way in the context of the story for the monster to find out about this fact. Could any of you help out with this?