I’m giving the “Nerds on a Roll” podcast a listen, and in the very first episode, fighting the very first villain, a…

I’m giving the “Nerds on a Roll” podcast a listen, and in the very first episode, fighting the very first villain, a…

I’m giving the “Nerds on a Roll” podcast a listen, and in the very first episode, fighting the very first villain, a Mask rolls an 11 to Directly Engage a Threat. He chooses to create an opportunity for a teammate, and to resist or avoid their blows.

The GM narrates the fiction, then announces that “the way villains work is, as soon as you hit them, they get to make a move.” He then proceeds to make a move (not sure which one) and has another villain join the fray.

The part that I’m confused about is the part I put in quotes. That’s not the way Dungeon World (which I’m much more famililar with) works, and I can’t locate where in the rules it is stated or implied that this is how Masks works. It seems really strange to me.

Is the quoted inerpretation accurate, or is it just a matter of a GM getting a rule wrong in the first session of a game he may not have run before? If it is correct, could someone give me a page number to study? (Or if it’s wrong, just out of curiousity, does anyone who listens to the podcast know if the GM starts getting it right in later episodes?)