A while back, I asked some folks about Assets and talked about a cheat sheet I was creating.

A while back, I asked some folks about Assets and talked about a cheat sheet I was creating.

A while back, I asked some folks about Assets and talked about a cheat sheet I was creating. I finished the cheat sheet, but then forgot to share it. D’oh!

This only covers Armor, Firearms, Heavy Weapons, Melee Weapons and Explosives. I found those were the most common assets and the rest all come in more sporadically.

Anyway, use if if you like. Give feedback if you like. 🙂 I know it’s helped my game out to have a few of these on the table.

https://drive.google.com/open?id=0B1QeWjMCbIbMaW5nMUlaWW5FOGc

Forgive me if this has been asked before.

Forgive me if this has been asked before.

Forgive me if this has been asked before. I did a cursory search, but didn’t find anything addressing my question directly.

I run a lot at cons, so I was making a compact cheat sheet on asset creation to help streamline character creation. While I was working on this, I noticed that there were a couple of weapons in the examples that were tagged as Class 2, but had additional upgrades on them which would seem to indicate they should be Class 3.

For example, the ShatterHammer. It’s a melee weapon and it has Heavy, Halfted, Impact and Destructive. One upgrade should be free to define the melee weapon, but then it gets three beyond that. Yet it’s still listed as a Class 2 weapon.

Am I missing something with the creation of weapons? A class 2 melee weapon should have three upgrades on it. One for free, then the two additional to make it Class 2.

Maybe there’s some errata I’ve missed somewhere or some other explanation I’m missing. 🙂