Now that folks have been running games for a while, has anyone created, imported from other PbtA systems, or otherwise scrounged up alternate advancement goals?
Our players are starting to amass quite a lot of skills, and some of them are standing out as the more frequently useful ones; Toughness and Tactics come to mind. Yes, I do know a good GM can make the others relevant, but that’s a separate topic. 🙂
I know in Dungeon World you typically are encouraged to retire characters at level 10. I’d just like to get creative about alternate rewards to be bought with XP if some sort of skill cap is enacted. Some ideas we’ve bounced around are: data points, reroll credits, skill trades, equipment, currency, political favors. I’d love to come up with something system-related so people still feel like their characters are earning something fun and powerful, but we don’t end up with everyone being good at everything.
Time to start that Epic Level Handbook! 😉