Question about Reporter story and noise clocks.
I started a small game with 2 players set in Las Vegas. We are having a bit of difficulty working on the reporter’s story. First off, I believe that it is the job of the reporter to start the story clock with their “Nose for the story” move. That starts the clocks. However is it the MC that feeds the player the story, ie you find information that ___ is doing ___? or is it the reporter’s player’s task to take that info and decide who or what the story is going to be about. I (the MC) believe it is the latter, however, my player keeps trying to ask questions about the detail of what he discovered that starts the story. I am thinking of advancing the story clock or more specifically gathering evidence that advances the story clock as points of intel. You gather them up, fill up the clock, and then the player describes the story. Or should it be that the MC crafts an appropriate story for the player to find, and it is up to them to piece it together? I’ve been looking for let’s plays that involve a reporter, but they are a bit hard to find.
Who has MC’d a game with a reporter? How did you handle the story clocks?
Thanks in advance!