I would prepared to answer “Yes” if someone said “Is there something wrong with you, that you just saw The Cabin in…

I would prepared to answer “Yes” if someone said “Is there something wrong with you, that you just saw The Cabin in…

I would prepared to answer “Yes” if someone said “Is there something wrong with you, that you just saw The Cabin in the  Woods and nearly your first thought, after ‘wow, now that’s an uncompromising little film’ and ‘I seem to have gotten well and truly hooked on David Julyan scores’, was ‘This would be so good as Monsterhearts fodder?” But, you know, there it is.

Premise: Dungeon delving and other D&D-style adventuring is a liminal experience.

Premise: Dungeon delving and other D&D-style adventuring is a liminal experience.

Premise: Dungeon delving and other D&D-style adventuring is a liminal experience. The heroes confront the limits of the real, knowable, and obtainable, and therefore inevitably confront their own definitions of self and the good as well.

Conclusion: Dungeon World is good fodder for a Monsterhearts hack.

Each playbook needs a Challenge Move, for when the character pushes their boundaries to succeed at a present moment of crisis, and a Deepest Self revealed when the press of the things beyond the threshold break down self-deception and conventional wisdom. Need to think some more about those. In the meantime:

Bard: Hot +1, Cold +1, Volatile -1, Dark -1

Cleric: Hot 0, Cold +1, Volatile 0, Dark -1

Druid: Hot -1, Cold -1, Volatile +1, Dark +1

Fighter: Hot 0, Cold -1, Volatile +1, Dark 0

Paladin: Hot -1, Cold +1, Volatile +1, Dark -1

Ranger: Hot -1, Cold -1, Volatile +1, Dark +1

Thief: Hot +1, Cold -1 OR Hot -1, Cold +1, Volatile +1, Dark 0

Wizard: Hot 0, Cold 0, Volatile -1, Dark +1  

Further noodling when I get around to it.

In my head, this is dungeon delving as something like a mashup of Andrei Tarkovsky and Clive Barker.

This is a question for those of you who’ve been running and/or playing Monsterhearts.

This is a question for those of you who’ve been running and/or playing Monsterhearts.

This is a question for those of you who’ve been running and/or playing Monsterhearts. About how long in terms of real-world play time do your characters generally spend as their Darkest Self?

Has anyone else seen the manga Drifting Classroom?

Has anyone else seen the manga Drifting Classroom?

Has anyone else seen the manga Drifting Classroom? An elementary school and its kids, teachers, and janitor get pushed into a horrifically blighted mysterious landscape, and try to survive. Not very well, because nobody has secret ninja awesomeness waiting to be unleashed. Bad thing piles on bad thing, as in the pair of images linked here. 

It occurred to me last night that the same kind of vibe would make for fascinating Monsterhearts play if you did it with a high school, or a community college, or a Peace Corps or AmeriCorps project, or something like that. 

http://3.bp.blogspot.com/-5_rOpnZyyxs/TojXt3SIcyI/AAAAAAAAAP8/YRK8tnQoSMg/s1600/Drifting+Classroom+v7+p095.png