Is there any guidance that I’m just missing on how to define the mythological weaknesses of the archetypes?
Non-move powers are covered pretty well by the Let it Out move, but I was surprised to not see character creation questions for some of the archetypes to flesh out what flaws the archetype has.
The biggest offender seems to be the Vamp, but the same could be true of other archetypes as well.
In various stories/mythology vampires:
Can’t cross running water
Can’t stand a cross (or maybe it’s the faith behind it)
Burn in sunlight (to various degrees)
Can’t enter a house uninvited
Repulsed by Garlic
Burned by silver
Forced into slumber during the daylight hours
Et cetera.
It seems pretty clear to me that when playing the archetype, they shouldn’t be hit by the entire set of the above, and that each game of Urban Shadows may have a different version of vampires. However, it seems important that at least the MC and the Player are on the same page about what being a vampire means.
I’m not too concerned by weaknesses that require active effort from an enemy because that falls nicely into things like the “expose a weakness” clause of Trick. I’m more concerned about agreement on when the vampire can be active and when they can enter buildings, or other day-to-day environmental problems.