////e-IDs:
So I’m back asking for help again. In our game, set in the Android:Netrunner universe nearly everyone has an e-ID. This often takes the form of a chip implanted in the back of the hand, and is linked to damn near everything: biometric data, bank accounts, social media profiles, net access, health and social security records, etc. You name it.
A citizen can wave their hand in front of a reader to pay for their subway ride or for a coffee at Starbucks. Wave your hand in front of your skyhopper or arcology door and it’ll recognize you and allow access. You can use your PAD (personal access device) to ping an e-ID to get superficial information about anyone you meet. The NAPD can go go deeper; criminal records, home and work addresses, skyhopper registration, etc. These e-IDs are so ubiquitous that not having one instantly makes you look suspicious. All that data is tracked and logged by NBN, but most people have given up that privacy for the security an e-ID offers. Plus, without one, you have no records, can not get any kind of on the books help, and for all intents and purposes don’t exist in any kind of official capacity.
Of course being constantly tracked that way is really bad for a team of operatives. It is possible to wipe an e-ID, or to make a fake one. (It’s also possible to cut out someone’s e-ID to fool the system.) I’m trying to write a custom move for hiding or creating an identity by tampering with that e-ID chip. I’m thinking something like this:
When you modify or create an electronic identity, roll + [STAT]. On a 10+, choose two, and on a 7-9, choose one:
– It’ll hold up to intense scrutiny;
– It doesn’t take a long time to make;
– You don’t need to purchase parts.
I’m thinking along the lines of “better/faster/cheaper” here. I’m also unsure what stat this should be. Thoughts?