An Simple Observation
In Apocalypse World, a move’s trigger (the when you do x…) is character facing and the effect (…then y) is player facing. For the most part (i.e. most moves), the move is then over. THEN we reincorporate the choice or result into the fiction, using GM Agenda and Principles.
This is the fiction/real world/fiction dip-and-surface that makes the PbtA language so speedy and elegant at the table. It also forces a bit of “immersion” (not in a Forge way, I can’t do that today) in that it forces a correlation of “you”s.
EXAMPLE: When you (Grekkor the Gunlugger) read a charged situation, then you (Chris the Player) roll + sharp. On a hit, you (Chris the Player) can ask the MC questions. Then the MC reincorporates the move into the fiction like a puzzle piece.
COROLLARY: You could also write moves as player facing (When you, the player, chooses x….), then character facing (….then you, the character, does y), without breaking the PtbA language as such. This is a more traditional way of resolving task and conflict.
EXAMPLE: When you (Chris the Player) want to reduce the hitpoints of the MCs monster, then roll a d20. On a hit, then you may describe how you (Grekkor the Gunlugger) attack the monster. Then the MC reincorporates the fiction into the monsters mechanical stats by removing the hitpoints.
DISCLAIMER: My observations are not smart. They’re just a way for me to organize my thoughts about a specific problem I’m having at the table or in one of the mini-hacks I do. The public nature is simply a pressure to force me to not go entirely off the rails of reason.
SECONDARY DISCLAIMER: Chris the Player is what they called me when I slept with your dad. What’s up? High five? No? Okay.