Dreamation 2017: The Watch

Dreamation 2017: The Watch

Originally shared by Christo Meid

Dreamation 2017: The Watch

The Mystical Fox Tabak

You’ve probably ready posts by other players in the Long Con game of the Watch at Dreamation (by Tony Lower-Basch https://plus.google.com/111342308702465447948/posts/QsYaKJM6AFm), and Michael X. Heiligenstein https://plus.google.com/112385927503441977582/posts/aj19gGAzhHn. They talked about the events, the battles the camaraderie. What they didn’t talk too much about was the magic…

I played the Fox, one of the extended playbooks for the Watch that we’ll only see if we make some stretch goals (that’s a big hint people — please back it! I want those amazing playbooks). You might think the Fox is a trickster or a cunning thief. That’s not how Tabak came out. Her playbook says in no uncertain terms that she talks with spirits of the dead among other things. That immediately drew me: creepy magic!

Tabak, my character, was chosen by Laustek of the Degrassi table. As you might have guessed by reading Tony’s write-up, we were a tight group and earned the name Degrassi. We covered for each other, argued with each other, exposed our fears and vulnerabilities to each other (e.g., Open Up to Someone) but we had each other’s backs even when we did horrible things…

When team Degrassi was taking the fort, following the screaming lead of Presti the Fabulous (aka Presti the Reckless), one of the shadow-thralled got up and surprised Tabak, pinning her to the ground and vomiting putrid shadow into her…. Tabak boiled with rage, freed herself (or was she freed by a comrade?) and fought fiercely. Later, when searching the fort, it was Tabak that found the 3 hostage women in a side room. It was also Tabak who was overcome by the rage of the shadow and viciously slew them…

From that battle, three of our women had been tainted by the shadow: Laustec, our leader, Tabak, and Patho (sp?). We had not known of Patho’s corruption until she attacked Laustec and infected her also. Hiding this corruption from our commander (the women above Laustec), we pondered what to do. At this time, a new force of shadow thralls was approaching the fort, preparing to lay siege. Tabak came up with a risky idea that had the chance of solving many problems at once: she should do the Spirit Walk move and, through extreme exertion, take her comrades with her and cleanse everyone of the shadow taint…This raised her Weariness and Jaded, but Tabak needed to atone for what she had done to the hostages, so she was willing to take the risks of losing herself. Tabak instructed all to close their eyes and link hands, and she would lead them through the whispering spirits.

The Spirit Walk went as planned, with a tunnel opening through the spirit world, leading right to the center of the enemy’s forces as planned. Engaged in battle, our friends were briefly separated. Tabak threw herself to attack the commander of the Shadowthralls, only to discover (missed roll) that it was her cousin. She fell in shock and anguish (missed roll resulted in being overcome by weariness, an excellent cinematic mechanic), since her cousin had been her best friend, and more, growing up. Laustec came to the rescue and saved Tabak. In the ensuing battle, one of the women killed Tabak’s cousin, and Tabak obtained the amulet that had been around his neck — a shadow artifact that Preyma had divined could be used to create a talisman of protection against the shadow. On taking down their commander, Team Degrassi achieved a stunning victory, and routed the shadow forces. Not to forget, the Spirit Walk has also cleansed three of the comrades.

On returning to the fort, Peyma and Tabak performed a ritual (Peyma’s move), using the amulet, some of the remains of the shadow vomit (yes, Tabak kept it in her waterskin after the attack: she has more willpower than I do!) and light to create a protective amulet that would make the wearer immune to corruption by the Shadow.

Team Degrasi hid what had happened to us (shadow tainting) and the fact that we had taken a shadow artifact from the commander, since she felt that any that had been touched by the shadow should be killed. This, of course, ratcheted up the tension, but made our characters bond and trust and protect each other all the more. Oh, and blow off steam, talk heart to heart, etc. Degrassi, after all.

An aside here: in all cases where magical moves are mentioned, the mechanical effects are given in the playbooks, but the fictional details are left to the players and MC. It was Tabak that decided that the Spirit Walk was a chill pathway through spirits of our dead, who would whisper and try to lure living souls from the path. When Tabak botched her roll when confronted with the leader of the enemy, it was the MC who asked: how do you know the leader? The first person that came to mind was Tabak’s beloved cousin… This creative, collaborative flexibility led to fantastic, mesmerizing storytelling and cinematic opportunities to show that our character’s were not emotionless automatons of war, but people that had been drawn into this battle, and were trying to hold on to their humanity. It also, of course, gets everyone to buy-in to the story, since we all contributed to it and no two games would play the same.

Well, hopefully this post has given you a glimpse of the intense dramatic nature of The Watch. Please support it: not only will you bring a great game into the world, but you’ll free the Fox and other playbooks, which are currently locked as stretch goals! https://www.kickstarter.com/projects/medeiros/the-watch-rpg

Props to our GMs: Anna Kreider and Aaron Friesen.

A big thanks to the players: Tony Lower-Basch, George Austin, Rebecca W, Michael X. Heiligenstein, Joe Beason, Albert D, and Doug Bonar

https://www.kickstarter.com/projects/medeiros/the-watch-rpg

Using Flynn’s conspiracies in Urban Shadows is promising…

Using Flynn’s conspiracies in Urban Shadows is promising…

Using Flynn’s conspiracies in Urban Shadows is promising…

The “#spiritcooking” rumor soon morphed into the “#pizzagate” conspiracy theory involving Comet Ping Pong, which alleges that virtually the entire D.C. establishment — including the Clintons, Obama, law enforcement and the media — is involved with or covering up a satanic plot to traffic in, sexually abuse and murder children. The debunked allegations have led to death threats and harassment against the restaurant and others associated with Comet, including owners of neighboring businesses and indie musicians who play concerts in the pizzeria’s back room.

Originally shared by Andriy Tymchenko

#Flynn under fire for #fake #news – POLITICO​ http://nzzl.us/NEzy9fx via @nuzzel

http://nzzl.us/NEzy9fx

Spending controls in a cashless society.

Spending controls in a cashless society.

Spending controls in a cashless society.

Hmm. Good potential here for a chrome dystopia.

We could imagine some harsh sci-fi scenario in which a theocratic regime issues decrees to payments processors to block anyone buying books deemed sexually deviant. Such decrees could be automatically enforced via code, with subroutines remotely triggering smart locks to place the offending miscreant under house arrest while automatically deducting a fine from their account

https://pocket.co/sMaB9e

https://pocket.co/sMaB9e

To me, this episode is an excellent example of all of the players role-playing well, and Austin showing why The…

To me, this episode is an excellent example of all of the players role-playing well, and Austin showing why The…

To me, this episode is an excellent example of all of the players role-playing well, and Austin showing why The Sprawl has an MC and not a DM: he’s coordinating the game, working to make sure it’s exciting and interesting for all, adding just a bit of hell to the players’ lives, adding spice and suspense for the players.

The scenes with Mako battling for control of his own body with Larry the ICE are priceless.

Podcast/Article:

COUNTER/Weight 26: Do You Have Room For Me?

URL:

http://friendsatthetable.podbean.com/mf/feed/hw8sfb/FatT059CW26.mp3

Description:

The Divine Detachment circles the planet at a blistering velocity, its corresponding satellites watching over it. On board The Kingdom Come, The Chime finds itself in argument, and Detachment silently approaches. Aria faces off against the laws of gravity, Cass struggles to piece a plan together, Mako thinks it’d be a good idea if you call him Larry now, and parts of AuDy are lost and found.

This time on COUNTER/Weight: Do You Have Room For Me?

We are older than we know.

URL:

http://friendsatthetable.podbean.com/feed/

http://friendsatthetable.podbean.com/mf/feed/hw8sfb/FatT059CW26.mp3

Question that perhaps has already been answered, but if so, please point me to it.

Question that perhaps has already been answered, but if so, please point me to it.

Question that perhaps has already been answered, but if so, please point me to it. How does the Veil differ from Headspace and The Sprawl?

Off the grid, but very Sprawlish somehow

Off the grid, but very Sprawlish somehow

Off the grid, but very Sprawlish somehow

I especially like the fact that the mural only comes together near a cathedral in a cave…

The bracing scale of the mural is fully visible only from the Mokattam Hill on the edge of the district, near a famous cathedral carved inside a cave.

Originally shared by Jovica Popovic

This is next level street art!

http://www.nytimes.com/2016/03/29/world/middleeast/cairo-mural-garbage.html?mwrsm=GooglePlus