http://adoptedbymentor.blogspot.com/2017/04/the-academy-of-mind-session-1-silent.html
I’ve started another solo (not 1on1, but just me on my lonesome) game of AW, this time using the GM emulator Miso, written by Sophia Brandt
It’s a lot of fun!
http://adoptedbymentor.blogspot.com/2017/04/the-academy-of-mind-session-1-silent.html
http://adoptedbymentor.blogspot.com/2017/04/the-academy-of-mind-session-1-silent.html
I’ve started another solo (not 1on1, but just me on my lonesome) game of AW, this time using the GM emulator Miso, written by Sophia Brandt
It’s a lot of fun!
http://adoptedbymentor.blogspot.com/2017/02/solo-aw-session-3-daddys-gonna-pay-for.html
http://adoptedbymentor.blogspot.com/2017/02/solo-aw-session-3-daddys-gonna-pay-for.html
Farley the Drivers’ little story comes to an abrupt end. I swear, you drive full speed into one measly wall, sheesh.
Still going with my solo campaign experiment.
Still going with my solo campaign experiment. I had my first go round using the new Threat design system for between session prep. I found it a really interesting tool to play around with, fun and engaging.
http://adoptedbymentor.blogspot.com.au/2017/02/solo-aw2e-under-threat.html
Thought I posted this last week, but I don’t think it worked for some reason.
Thought I posted this last week, but I don’t think it worked for some reason.
Anyway, I’ve taken to running 2e all by my lonesome, using one of those gm emulator thingys. Blogged a little summary of how it went.
http://adoptedbymentor.blogspot.com.au/2017/01/solo-gaming-in-apocalypse-session-1.html
Nicest change for 2e on first readthrough:
Nicest change for 2e on first readthrough:
HIGHLIGHTS. I’ve never seen a 1e game where there wasn’t some little pause of confusion at the start of a session when trying to figure out who was highlighting whose stats. Much cleaner here.
Biggest casualty (apart from the Operator):
BIG LIST OF NPC NAMES. Where did it go? Have I gone blind? Won’t someone think of the Rolfballs?
p.s. I love it
YEEEEEEAAAAAAAHHHHHH BOOOOOOOYYYYYYYYYYYYYYYYYYY
YEEEEEEAAAAAAAHHHHHH BOOOOOOOYYYYYYYYYYYYYYYYYYY
It’s on
Which PbtA games have end of session experience awarding?
Which PbtA games have end of session experience awarding?
It seems mostly you collect XP while you play (eg when you roll a highlighted stat, on a miss, a move says so). I was wondering if there were any with a Burning Wheelesque end of session summary/epilogue where it can be awarded instead.
I think Freebooting Venus has it. Are there others?
Cheers
If a plane becomes a “fiery wreck”, does that mean it’s beyond repair and a new one must be sourced?
If a plane becomes a “fiery wreck”, does that mean it’s beyond repair and a new one must be sourced? Or do repairs just take a little longer?
I ought to pull these suckers out next time I play, especially if I have some advanced moves
I ought to pull these suckers out next time I play, especially if I have some advanced moves
Hey
Hey
For someone who has never read the sagas, what would you recommend as a good starting point?
Cheers