The standard pattern is for character stats to affect the likelihood of different outcomes with the consequentiality of those outcomes being generally fixed (e.g. roll+STAT, on a 7-9 choose 1, on a 10+ choose 3). Has anyone experimented with reversing that, so that the various outcomes have fixed probabilities but the consequentiality varies based on features of the character (e.g.: Roll 2d6+0, On a 6-8 choose 1, on a 9+ choose 1+STAT)? I have a theory about how that would influence play in a game, but I’m curious if anyone has already explored that in an AW hack and has any actual experience.
The standard pattern is for character stats to affect the likelihood of different outcomes with the consequentiality…
The standard pattern is for character stats to affect the likelihood of different outcomes with the consequentiality…