Help refining or coming up with options. Second session is this Sunday, and the group suddenly has a pilot so now this is actually pertinent. Here is my rough sketch of a move. (also looking to make one dealing with vacuum exposure)
Hard burn: Travel at High Thrust To Get Somewhere ala The Expanse.
“If you strap into a crash couch and go for a hard burn, roll +Meat… (+Synth if you’re a jacked in Pilot?)
On a 7-9 choose one
You don’t take Damage as established by the fiction.
You don’t take -1 forward/ongoing to Meat rolls
You don’t take -1 forward/ongoing to Mind rolls
A piece of cyberware isn’t damaged, (based on tags or player choice)
Another piece of cyberware isn’t damaged. (based on tags/player choice)(?)
You don’t pass out in transit
On a 10+ choose three
On a miss, you need medical attention, and may take damage based upon the fiction.
forward/ongoing: determined by how much you need to push your burn to arrive on time. Stakes related. Optionally, high burn might force you to choose fewer options, while lower burn might let you choose more?