Warboys Post

Warboys Post

Originally shared by David Rothfeder

Warboys Post

Stay-cations mean that I have more chances to do chores and write games (or maybe just play pokemon go until my legs turn to jelly). In any case, I wrote an overview of what the game should look like from gathering the requirements to the end of game. I think this makes the game play-testable by people who aren’t me, but I’m not sure if there needs to be more mechanics to link the setting elements to the rest of the game play. What do people think? (also twin cities crew, who might want to try a campaign?)

https://drive.google.com/open?id=0B511-yaR3Cdxb25rVGsxZ3RCdm8

https://drive.google.com/open?id=0B511-yaR3Cdxb25rVGsxZ3RCdm8

So I’ve finished the new setting creation system.

So I’ve finished the new setting creation system.

So I’ve finished the new setting creation system. I still need to go through the current rules for running the game to make sure the elements of setting creation integrates with the rest of the game, but I’m done for the night. Robert Bohl​, I think you had interest since reading the Authority creation in Mispent Youth is what made me realize that setting creation should be similar to character creation

https://drive.google.com/open?id=0B511-yaR3CdxN0hGLTEyVUdqMTA

https://drive.google.com/open?id=0B511-yaR3CdxN0hGLTEyVUdqMTA

Working on a new form of world building for Warboys.

Working on a new form of world building for Warboys.

Working on a new form of world building for Warboys. I realized after reading Robert Bohl’s Misspent Youth that what I was doing wouldn’t hold up (I suspected so, but now I have a better feeling of why). I’ll post an update when I feel it’s all come together.

A Warboys update.

A Warboys update.

Originally shared by David Rothfeder

A Warboys update. So I’m not sure how I feel about some of the structures I’ve been making. I think the rotating MC could be cool, but I’m not sure if it’s understandable or too difficult for some players to pick up. I’m equally unsure if the conflict moves are going to do what I want, be hey, sometimes you just gotta write and see how you and other feel about it later. Thoughts are appreciated.

https://drive.google.com/open?id=0B511-yaR3Cdxci1Gb2otVTNCczQ

https://drive.google.com/open?id=0B511-yaR3Cdxci1Gb2otVTNCczQ

So I’ve decided to start what’s potentially a large rpg design project (yeah, right before game chef.

So I’ve decided to start what’s potentially a large rpg design project (yeah, right before game chef.

Originally shared by David Rothfeder

So I’ve decided to start what’s potentially a large rpg design project (yeah, right before game chef. I r smrt). In any case, I think this idea will either be really cool or really awful. It’s called Warboys (yeah, named after Nux and friends) and it’s basically about young people living under the expectations of emotionless violence. I took some ideas from some other projects I’ve worked on. This is a pretty rough sketch of the game so far, but I think it does a pretty decent job of laying out where the teeth will be. Let me know what you think.

https://drive.google.com/open?id=0B511-yaR3CdxTW52c0VCaHNmLU0

https://drive.google.com/open?id=0B511-yaR3CdxTW52c0VCaHNmLU0

Here’s a game I’ve been working on for a Hebrew and Chinese fantasy adventure.

Here’s a game I’ve been working on for a Hebrew and Chinese fantasy adventure.

Here’s a game I’ve been working on for a Hebrew and Chinese fantasy adventure. I’m not sure if this is a powered by the apocalypse game. There definitely is a lot of influence. Anyway, I’ve run a playtest and I was pretty happy. I just tweaked a few things, and I’d love to see what people think.

P.S. I’m not happy with my title.

https://drive.google.com/open?id=0B511-yaR3CdxRWdSemVvTGItelE

https://drive.google.com/open?id=0B511-yaR3CdxRWdSemVvTGItelE

I want a playbook to have a move called “the best bad idea” where you tell a character to do something obviously…

I want a playbook to have a move called “the best bad idea” where you tell a character to do something obviously…

I want a playbook to have a move called “the best bad idea” where you tell a character to do something obviously stupid. If they do they get +1 forward to their next 3 rolls.

So the child thing.

So the child thing.

So the child thing. There is just so much that I love about this playbook. The moves are beautiful in their own bad ass way, and while I think that the creepy child often gets over played and played over the top, I think this playbook lends itself well to create characters with actual innocence but are just happen to be weird. I especially love the sex move as a mark of how sex can change ones perspective of themself.

But this also brings up a big problem for me. Just about the only thing I don’t want to see in a role playing game is an underage or otherwise unprepared individual entering into a sexual relationship they are not prepare for with somebody who knows exactly what their doing.

If it’s two kids, I’m ok. It might be a horrible mistake but it is an act of discovery. If it is two consenting adults, but one is domineering towards another, then at least there is a level of knowledgeable consent. Sure it might be shitty, and that should be revealed, not celebrated. To me, it would speak to how easy it is to fall into such trappings. If it were two adults where one is not completely consenting….well I tend not to think in terms of evil, but it’s still plenty clear what the perpetrator is. I am OK with despising a character, even if it is an npc I am running.

But somebody using another’s innocence to take sexual advantage of them makes me really fucking mad.

Maybe it’s my time as an educator. There was a power of inherent authority over kids. The idea of abusing that absolutely disgusts me. I hate everything about the stereotype of a teacher having sex with their students. I hate anything that resembles it. I have always strive to understand my emotions and to figure out the logic behind them. But this sort of shit I just hate. Pure unapologetic hate.

But this playbook I love lends itself towards something I hate. I don’t know if I’d want to see it played just for the possibility of this situation coming up unless it was played by somebody I have absolute trust in. I can maybe think of five living people who fit this bill. Only three of them play role playing games.

In other words, I’m a bit concerned.

So dice shaming is this totally odd Internet habit that seems almost exclusively apply to dnd type players.

So dice shaming is this totally odd Internet habit that seems almost exclusively apply to dnd type players.

So dice shaming is this totally odd Internet habit that seems almost exclusively apply to dnd type players. Since failure is awesome in pbta, what we should do the opposite and celebrate bad rolls and their awesomeness on the net. What should this habit be called?