Yay, my book arrived. I’m so happy to have a hardback. I’m enjoying the smell of the book.

Yay, my book arrived. I’m so happy to have a hardback. I’m enjoying the smell of the book.

Yay, my book arrived. I’m so happy to have a hardback. I’m enjoying the smell of the book.

I’m having trouble understanding how the playbook Rat-Pack handles damage when fighting as a gang.  Hopefully…

I’m having trouble understanding how the playbook Rat-Pack handles damage when fighting as a gang.  Hopefully…

I’m having trouble understanding how the playbook Rat-Pack handles damage when fighting as a gang.  Hopefully someone can help?

Let’s say you are fighting as a gang (2 elder, 5 middluns and 2 pups) against a gunlugger (effectively small gang vs. small gang).  The gunlugger inflicts 4 harm to your gang.  How is that applied?

Looking at the gang countdown clock, this would normally incur widespread serious injuries and many fatalities to a gang.  However, the Rat-Pack playbook states that kids only die when you would normally take a debility.  Are a couple middluns and an elder injured per the gang countdown clock’s indication of widespread serious injuries?   (It doesn’t seem you can say a pup is (really) injured, because 1 harm kills a pup.) 

 Is the Rat-Pack now at 10 o’clock and 2 harm away from having the first kid die?   If the fight breaks off at this point, does it then become individual damage to be kept track of on each individual kid’s harm wheel?  Who decides how the 4 harm is allocated?

It would be great if someone could detail what happens if a full Rat-Pack gang takes 4 harm twice, both in the combat and then what that looks like to the Rat-Pack after the combat is over, in terms of how injuries are applied.

Thanks!

When spending strings, can you spend multiple strings to add or subtract from rolls?  Can that end up with players…

When spending strings, can you spend multiple strings to add or subtract from rolls?  Can that end up with players…

When spending strings, can you spend multiple strings to add or subtract from rolls?  Can that end up with players going back and forth burning strings to decide the result of a move?