Working on a two player wandering ronin game in the style of the old Zatoichi movies.
Working on a two player wandering ronin game in the style of the old Zatoichi movies. One player plays the wandering samurai, the other player plays the world at large (something like Murderous Ghosts). I’ve got an interesting system for the climactic duel, but I’m having trouble making it do… anything else.
The idea is that the player is a wandering samurai who, after walking into the town is presented with a problem that they will then go through a series of challenges to solve. These challenges culminate in a climactic duel against another samurai. What I’m having trouble doing is:
1.) Capturing the slow burn of a good samurai movie where everything progresses towards, and culminates in, a good swordfight.
2.) Reconciling genre conventions against player choice. There is a set pattern to these types of stories. How do I reconcile that highly structured pattern against allowing the player the freedom to make meaningful decisions?
3.) Creating a system that links these little bite sized episodes into a larger narrative.
Any and all help would be appreciated!