A small update to my first unplaytested draft…I’ve changed the ratings to a “tri-stat” system (anyone familiar…

A small update to my first unplaytested draft…I’ve changed the ratings to a “tri-stat” system (anyone familiar…

A small update to my first unplaytested draft…I’ve changed the ratings to a “tri-stat” system (anyone familiar with Big Eyes, Small Mouth or Silver Age Sentinels will recognize it). Basically, I removed the Apocalypse Engine ratings and replaced them with three stats: Body, Mind, and Spirit. I tweaked all the Basic and Special moves to account for this, and made several small changes to the playbooks to play into this change. If your group is hankerin’ for some zombie apocalypse fun, please consider my hack and let me know what works and how I could make it better!

https://docs.google.com/folder/d/0BxOLKvL9ehx2Z0dQam1ZYzU5QTg/edit?usp=sharing

So the other day, somebody posted a great blog about statistical odds (something to do with merging Dungeon Crawl…

So the other day, somebody posted a great blog about statistical odds (something to do with merging Dungeon Crawl…

So the other day, somebody posted a great blog about statistical odds (something to do with merging Dungeon Crawl Classics with Dungeon World), and it got me thinking…what if I made a “7” a failure, and “11+” a total success? That would mean 1-7 fails, 8-10 is partial success, and 11+ is total success. If I wanted to make a hack that included a wider number range (for, say, a superhero hack), or just a hack with a traditional skill system (like, say, a straight hack of Call of Cthulhu), then tweaking those success numbers just a bit allows a larger range of stats without completely breaking the game. What’re everyone’s thoughts on that?

So…until tremulus is finally out and available for purchase, I’m going to slap together a quick Cthulhu hack using…

So…until tremulus is finally out and available for purchase, I’m going to slap together a quick Cthulhu hack using…

So…until tremulus is finally out and available for purchase, I’m going to slap together a quick Cthulhu hack using Monster of the Week. Does anyone have any tested, proven, decent rules for Sanity in an Apocalypse Engine game? 

This is the Alpha file of Zombie World, my Apocalypse World hack with specific moves and playbooks for a general…

This is the Alpha file of Zombie World, my Apocalypse World hack with specific moves and playbooks for a general…

This is the Alpha file of Zombie World, my Apocalypse World hack with specific moves and playbooks for a general zombie apocalypse. I’m looking for playtesters as well as any comments or advice on how to make this file better. Please feel free to look through the files, download them, print them, and use them; just tell me how it turns out!

https://docs.google.com/folder/d/0BxOLKvL9ehx2Z0dQam1ZYzU5QTg/edit?usp=sharing