I ran my first ever game of Urban Shadows last week, the first ever game I actually gm’d and it was awesome. I had a wizard (who was a voudon who lived in a Winnebago with a portal to another dimension in his bathroom, I’m not kidding. I let it happen because come on that’s hysterical) a specter (woman who died in the 1920s who likes to go to the “pictures” because she can get in for free and she’s still constantly amazed by them), a fae (who was a drunken hedonist who liked to get mortals intoxicated and extract insane promises from them), and a Hunter (who’s main prey were warewolves, who run local law enforcement). Everyone had a fantastic time and I will explain more later. I think the best thing was how the faction rolls made it exceedingly easy for me to make a story hooks. The whole session was based on a miss on a faction roll and we pulled everyone in on that. I ended up not needing any of the story hooks I had preplanned. It was great to use the faction rolls to build a story organically.
I ran my first ever game of Urban Shadows last week, the first ever game I actually gm’d and it was awesome.
I ran my first ever game of Urban Shadows last week, the first ever game I actually gm’d and it was awesome.