Hello community!
I’m going to hold a Shadowrun like one shot game soon and want to use AW for that. I know there are PtbA games out there who specialize for this genre, but my impression is that AW should work fine and it’s the system I’m most familiar with.
The only problem I see is cyberware. Prosthetics in AW are mostly cosmetics and only bring a character back to “normal” functionality. Can you tell me about modifications you (un)successfully tried to fit vanilla AW and Cyberware which have stronger influence in the game? It would be great if you also can tell me why you (dis)liked the changes you tried.
My own approach atm would be something along the following lines: each Implant gets a benefit tag which gives +1 to test in a certain circumstance. Leg implants e.g. give +1 for Acting under pressure when the character tries to get from point A to point B quickly, but not when willpower is concerned for a Act under Pressure check.
Cheap implants always come with a drawback tag which applies a -1 modificator in the same way.
All implants are visible and get a descriptive tag. Depending on the description and the people you interact with, this could be a hindrance, bonus or does not matter. This is a handy approach to apply Hard Moves into the game.
High quality Cyberware can choose one bonus: no weakness, wetware or less limitations to apply their bonus.
Any feedbacks and experience reports are highly welcome!