Hi, I’ve read the last pdf a couple of times and I have some questions, most of them probably due to not being a…
Hi, I’ve read the last pdf a couple of times and I have some questions, most of them probably due to not being a native english speaker. Some kind soul that wants to help? I’m planning to start a game next week with my playing group!
1) Should a telepathic suggestion, eg, from a Nova PG, trigger “directly engage a threat”? This, as an example where engaging a threat may be subtle or indirect
2) In the Bull playbook the relationships define the love and the rival used in “the bull’s heart”. The manual says that the relationships have to be between PCs, but at the same time opens to the possibility for NPCs to be lovers/rivals, while recommending PCs. Should at least start as PCs?
3) In the “pretty much a superhero” move what does it mean “pick a second label they assign to you”? It’s just about the consideration of the involved NPC or has any effect on the beacon’s labels?
4) The Doomed Sanctuary move requirements are chosen at the time the player activates it, right? As written, one might think that are chosen at character creation
5) I need some examples of the Janos’ “impossible mobility” ability? Like, spiderclimbing, walking on raindrops, shadowstep would apply?
6) Has the choice made with the “I am what you see” move of the Janus an effect on the label chosen with the “The mask” move?
7) When the player picks the “take drives from the beacon’s playbook” Janos advancement, he chooses the first four drives, and gets to pick another set of four whenever he strikes all of them, just as a Beacon would, right?
8) How much the +1 ongoing generated from the Legacy move “words of the past” lasts? Until the problem is solved?
9) Similarly, how much does the +1 forward from “the legacy matter” move lasts? In which rolls does it applies?