The softcover arrived yesterday (in Italy), and it’s gorgeous!

The softcover arrived yesterday (in Italy), and it’s gorgeous!

The softcover arrived yesterday (in Italy), and it’s gorgeous!

And I am each day more in love with this game… It just clicks all my buttons, and runs extremely well.

Last session the game brought up from my “I just wanna bash super villains” players all the teen dynamics it’s supposed to, without forcing them at all… And we liked that!

Are there major edits in the final PDF with respect to the previous one?

Are there major edits in the final PDF with respect to the previous one?

Are there major edits in the final PDF with respect to the previous one?

I’m starting a campaign next week and probably won’t have the time to read all the manual and notice small changes, but at the same time I’d prefer using the definitive rules from the start.

Masks and death.

Masks and death.

Masks and death.

I’m finishing my first read of the PDF, and it occurred to me that I didn’t see any mention about character or NPC death, except for the Delinquent moment of truth, where it’s hinted that only he may be able to make a choice other PCs can’t make, and the Doomed ticking clock of doom.

Regarding PCs, the nearest thing I found is the 10+ choice in “take a powerful blow”, but it’s far from death and it’s always a PC choice.

How much death (PCs, NPCs, villain) should be present in the game? I get that the game is not about the epic heroics: what should the tone of the game regarding death?

Hi, I’ve read the last pdf a couple of times and I have some questions, most of them probably due to not being a…

Hi, I’ve read the last pdf a couple of times and I have some questions, most of them probably due to not being a…

Hi, I’ve read the last pdf a couple of times and I have some questions, most of them probably due to not being a native english speaker. Some kind soul that wants to help? I’m planning to start a game next week with my playing group!

1) Should a telepathic suggestion, eg, from a Nova PG, trigger “directly engage a threat”? This, as an example where engaging a threat may be subtle or indirect

2) In the Bull playbook the relationships define the love and the rival used in “the bull’s heart”. The manual says that the relationships have to be between PCs, but at the same time opens to the possibility for NPCs to be lovers/rivals, while recommending PCs. Should at least start as PCs?

3) In the “pretty much a superhero” move what does it mean “pick a second label they assign to you”? It’s just about the consideration of the involved NPC or has any effect on the beacon’s labels?

4) The Doomed Sanctuary move requirements are chosen at the time the player activates it, right? As written, one might think that are chosen at character creation

5) I need some examples of the Janos’ “impossible mobility” ability? Like, spiderclimbing, walking on raindrops, shadowstep would apply?

6) Has the choice made with the “I am what you see” move of the Janus an effect on the label chosen with the “The mask” move?

7) When the player picks the “take drives from the beacon’s playbook” Janos advancement, he chooses the first four drives, and gets to pick another set of four whenever he strikes all of them, just as a Beacon would, right?

8) How much the +1 ongoing generated from the Legacy move “words of the past” lasts? Until the problem is solved?

9) Similarly, how much does the +1 forward from “the legacy matter” move lasts? In which rolls does it applies?