I’m excited that the Friday night group has requested that my next GM slot be Uncharted Worlds.

I’m excited that the Friday night group has requested that my next GM slot be Uncharted Worlds.

I’m excited that the Friday night group has requested that my next GM slot be Uncharted Worlds. I’m looking forward to seeing how I fare with a really elegant PbtA designed game.

I’ve only run Dungeon World a couple of times, so I’m still finding my feet with the approach. So, some questions if I may? I’ll start with one bit that I don’t get so well

If a group of adventurers get into a firefight, say with a couple of ‘threats’. I get that the fiction leads the telling of events, but when it comes to moves, how do I keep all the players engaged in the action and who gets to roll ‘Open Fire’? Is that by using ‘Get Involved’?

Thanks

Loving my Unchartered Worlds.

Loving my Unchartered Worlds.

Loving my Unchartered Worlds. I’ve arrived in sector from Traveller with a powdering of Dungeon World play; so a little light on the PbtA experience…

I’m still getting my head around the one roll removal of a threat. This threat might be a squad of security goons. Fiction first and all that, if a PC has a laser pistol they can take all the goons out if they make their Move – I assume with a flurry of pin point shots? What benefit to having a weapon with a spray capability? Does that just change the way you describe the take-down?

Also, in the wild theatre at the table, if multiple charcaters get in on the goon slaying, do they all get to roll their Move at the same time? Does the fiction judge who gets the first roll? If that roll is successful the others look on in awe or even contribute with the helping move (book not with me – I loved that move).?

I’m ‘Bracing for Impact’ 🙂