Okay, I am stuck trying to think about Treaties. I just signed up for a Play-By-Post “Legacy” game, and “The Fall” was caused by a war between the pro-technology “Lawgivers” (my faction) and the anti-technology “Servants of the One True Faith” (another player faction). The Servants themselves dismiss me as infidels, I have a bonus when shooting these Luddites…we’re pretty much Threats to each other. Yet, I, the Lawgivers, owe a Treaty to those dastardly Servants (because I have to hand out Treaties to every family in the game)! Not only that, but I also owe a treaty to the thuggish Tyrants (a third player faction) who had took advantage of the large-scale war to seize power in the Wastelands.
The “Servants”, bless their soul, has not yet decided how to hand out treaties, but considering how much the lore dictates our hatred towards one another, the Servants will denounce me as “Corrupt” and will also take a Treaty on me…so I get to owe two Treaties to my hated foe!
Now, to alleviate the pain, the Tyrants do owe two treaties to me, because they’re “afraid of me”…but that makes even less sense. If you’re afraid of me, you should not be giving me a Treaty, but fighting me.
So I must be misunderstanding what Treaties represent in this game. What do they mean? I had assumed they represent diplomatic connections and influences that one Family has over another, but it’s clear that the Lawgivers doesn’t really have any influence on the Servants, and vice-versa. They are mortal enemies. Are Treaties the equivalent of “blood money”, then? (I harmed you, sorry, here’s something to make it up.) That makes slightly more sense…but is still kinda odd.