Kind of the Scrappy Doo, Slimer, Donkey from Shrek archetype.
https://drive.google.com/open?id=1TFsRN6pY8_KPs1ZcY360K1TSi6RBfNfy
Kind of the Scrappy Doo, Slimer, Donkey from Shrek archetype.
Kind of the Scrappy Doo, Slimer, Donkey from Shrek archetype.
https://drive.google.com/open?id=1TFsRN6pY8_KPs1ZcY360K1TSi6RBfNfy
I just started MOTW as a keeper and have been having a great time as a new GM.
I just started MOTW as a keeper and have been having a great time as a new GM. I’m now two mysteries in and realized I haven’t done anything with my player The Monstorous’s dark master curse.
I was curious how other players have handled this? What were your dark masters orders/objectives and what were the repercussions for your players defiance?
My players Monstorous was a nerdy human who met a demon on the internet who made him half demon in exchange for serving him. My idea right now is for his master to be a big hungry demon who requests my player bring him things to feed on. It will request random things and human victims. As this goes on it grows in size and hunger until it will have to be dealt with in its own mystery. I was also thinking that if my hunter fails the dark master will retaliate by causing the players powers to malfunction during a mystery. It can also send in its other followers to rough him up to keep him in line if he tries to defy him.
What do you guys think?