Hi all, + Magpie games

Hi all, + Magpie games

Hi all, + Magpie games,

Recently some friends and I started playing a Masks campaign ( we are having a blast!) and we have encountered a situation that needs qualification. Namely, how do we handle powers like Regeneration, Healing, and Vitality Absorption. Narratively we understand the intent of these abilities, but mechanically we have had a few snags.

Do abilities like those above have a game mechanic/effect, and as such how would that work? Do they remove conditions? and…. if not what is the purpose for having them. By that I mean if we can just describe a broken bone, as a result of ‘taking a powerful blow’ as an example, and we can just narratively justify the recovery of a broken bone, why would we need a power like regen, or healing (like a sanctuary) or vitality absorption? Do powers like Sorcery (cosmic control/powers), or Emotion Control allow for the removal of conditions?

Anyway, we figured we would bring the question here to all of you because you must have had something in mind when the game was developed, and those that are playing might have had a similar concern/question.

Thanks,

Jim