Okay, old dog trying to learn new tricks.
Okay, old dog trying to learn new tricks.
Been roleplaying for umpty decades, which I can tell is an impediment here. Never read a PbtA game before. Probably thinking in an old-style way, and the couple of actual plays I’ve read have been heavy on the fiction rather than the mechanics, so I’m confused. If someone has a resource that has this written down, I’ll happily go there.
Basic resolution mechanic is 2d6. 7-, fail; 8 or 9, fail forward or fail in a “Yes, but” kind of way, and 10+ is a success. Only players roll (so if villain attacks NPCs, it’s a GM handwave what happens: the fiction determines it).
The fiction shapes everything: rather than the roll and creating the fiction based on it (that is, roleplaying is often a kind of pareidolia), we create the fiction and see if we need to roll.
Damage. Damage is inflicted by imposing conditions. Okay. How do you as a player inflict a condition on a villain? Is it a move, and which move is determined by the fiction? Is there a point where a character is out of the scene, or is that determined by the fiction? If a villain gets all their conditions marked, then they’ve lost…is there an end of scene version for the player characters?
More questions to come, I’m sure.