One more thing just for fun, to add “flavor” to your sessions, consider this: Most spacers will be vegetarians not…

One more thing just for fun, to add “flavor” to your sessions, consider this: Most spacers will be vegetarians not…

One more thing just for fun, to add “flavor” to your sessions, consider this: Most spacers will be vegetarians not by nature or ethics, but by pocketbook. Real meat is expensive, both in cost to raise and in retail cost. 

“But sir! We’ll have vat grown meat!”

Yeah, about that. Growing meat in a dish is one thing, large scale commercial production is another. And unless they go the extra mile, what you get is a dry mushy compound that doesn’t taste of anything.  No fat content, that’s different set of cells, and because it’s grown in a vat, the meat doesn’t align into muscles, providing definition and texture. 

To get something that looks like a steak, they literally would have to sculpt the meat around fake bones, adding fat cells for marbling, and then exercise it with electrical shocks as it grows in a nutrient medium.

When you price it out, you’ll either pay a hundred credits for a 22 gram piece of sculpted vat meat, or that same hundred credits will get you kilos of vegetables and Phood. 

“Phood?” you ask?

Yes, Phood™ from the Phood Corporation. They produce all sorts of ersatz meat products from their ever popular Beeph™ to their line of Pharm Fresh Feggs™. Phood Corp products look and taste like the real thing. 

They are made from mycoprotein harvested from vast mats of fungus grown in sterile conditions, they can mimic the texture and flavor of what ever you desire. 

Feel like Chikhen™? Or some Mheet™ balls with your pasta? They got it. 

Dig in and enjoy!

(For a real world version, check out Quorn.)

Another post by me wondering about something in UW.

Another post by me wondering about something in UW.

Another post by me wondering about something in UW. 

Wild Jumps for instance. 

To me they seem to have two purposes:

1. You’re at Star A, heading to the jump point for Star B. For whatever reason, you need to jump long before you’re close enough to do so safely. You punch in the coords and push the button and pray that you jump to Star B successfully. 

2. You’re at Star A, being chased by a Faction. If you jump to Star B, they will be hot on your heels. However, if you Wild Jump to Star C, you may be able to shake them. (And there’s no jump point to Star C from Star A.)

So for 1, it’s sort of jumping your motor bike from the back of a plane and trying to land on a road. You’re not in a good position to do it, but with luck, you can slide into the slot and make the jump.

2, however, you’re forging a new connection to a currently unlinked star. 

So I’d imagine getting a bonus, just +1, for reason 1, as there is already a jump point, you’re just in a poor position to use it. 

Or if you don’t like that, a -1 for the reason 2, as there isn’t a stable jump point for you to piggy back on.

Thoughts?

So here’s a questions about jump points, not the adventures, but the points in system that ships use to travel from…

So here’s a questions about jump points, not the adventures, but the points in system that ships use to travel from…

So here’s a questions about jump points, not the adventures, but the points in system that ships use to travel from one star to another. 

As per the rules, the ship has to be at the jump point to make the jump. As far as I can tell, this is an automatic success. No navigation checks, no jump rolls, just arrive, push the button, and Bob’s your Uncle, you’re at the other end. Is this correct?

There’s only one jump point from Star A to Star B. Is there a chance for a ship to be at the point the same time another ship is coming out of it? 

How big is this “point”? It is more like a Lagrange point and it’s more of a region of space than an actual physical point?

Do ships retain velocity and vector heading when they transit? That is, if the ship is pointed in a direction in relation to the galactic disc, does it retain that alignment when it jumps?

When you Wild Jump, I assume the you exit from a jump point, but you do not necessarily enter one. I think you would have to make a reverse trip to find the other end of the jump point at the original system.

There, that should keep folks busy for a while. 🙂