I was wondering if there was access to the GM questions for the HCHC playbooks anywhere?

I was wondering if there was access to the GM questions for the HCHC playbooks anywhere?

I was wondering if there was access to the GM questions for the HCHC playbooks anywhere? I find the ones for the original playbooks to be super useful but it’s kind of hard to poke and prod at the people who play the others since there’s not really a good bead on what would make them squirm the most.

Like I’ve developed some for myself just based around concept of the playbooks. Like try to bring up the Reformed’s past, put pressure on the Star through their popularity. But it’d be nice to see if there was stuff I might have missed.

Oh boy, lets see. Last issue of our game went off the rails.

Oh boy, lets see. Last issue of our game went off the rails.

Oh boy, lets see. Last issue of our game went off the rails.

When we last left off, our heroes had a stunning victory over the Clear-Sky Crusader under the orders of the M.E.D.C.  His report about the X-9 Weapons system was that the villainous Countess Spider was one who perpetrated the theft of the experimental military weapon. Further that she had been one of the primary nemesis of Harbinger, Vanguard’s mother for a long time.

Our team decided to take the direct route into the Lair of Countess Spider, flying straight to her front doorstep as it were. Infigar being a prince of sorts decided that he would try to gain an audience with her as a foreign dignitary. It sort of worked too, the Countess did want to see the heroes, but not as ambassadors. Countess Spider weaves a web of information, she’s manipulative and knew that the heroes would eventually come knocking on her door.

Before they entered into her chamber however, Mindsnap decided to break off from the team disguising himself as one of the Guards in order to sneak around and gain information independently of the others.

Our other heroes entered into the meeting area where the Countess revealed her intentions for the weapon. The X-9 was a series of molecules that when separated would violently try to re converge into one molecule. Casing these molecules into a bomb and setting them at certain points she could potentially destroy the entire city.She was going to hold the world hostage, having a kill switch that could level the entire city on a whim. With that in place she would be above all laws, she would be put up on a pedestal. 

Her goading seemed to get to the team and Infigar attacked her, to which Vanguard responded by trying to protect her mothers nemesis. Of course Madam Spider being a manipulator started to weave dissent among the heroes using that as a lynch pin, until finally she felt that she could defeat them with her hired mercenaries. Ordering them to flood in and capture the heroes.

Meanwhile Mindsnap was very successful in his independent investigations. After going to Madam Spider’s own room he found one of her tablets where she would most likely keep information and pocketed it. Of course even with his successful sneaking around he was bound to eventually get caught. And he was by Martyr, one of Madam Spyder’s lieutenants.

The quick thinking Mindsnap used an illusionary rhino to scare Martyr out of the doorway and make an opening for him to run. Of course Martyr gave chase. Mindsnap might have gotten away had he not tripped on a corner sending him tumbling. Leaving Martyr to draw his unholy sword and slash deep into Mindsnap’s chest.

Mindsnap might have been defeated right there had something not been released from him by that swipe of the blade.

Either due to their team being disrupted, or the fact that they were just outnumbered. The fight in Countess Spider’s room was not going well. Many of the soldiers seemed to be beating the ever living crap out of Vanguard as she went to the nines to protect her teammates from harm. But it was quickly looking like the heroes were going to get swarmed.

Quick thinking from Infigar had him using Delivar, his personal aircraft crash into the side of the building causing rubble and debris to rain over the swarming crowd of mercenaries. Kinetica and Vanguard used the opportunity to clear a path to the ship to make a hasty retreat.

As all three heroes were getting in the ship, Infigar decided to stay behind, closing the door behind Kinetica and Vanguard and sending both away on Delivar so that he could go to help Mindsnap. 

On the ship, Vanguard broke down emotionally. All the weight of protecting her team plus some choice goading by Countess Spider about her Grandmothers allegiances sent her int tears, confiding in Kinetica about how she didn’t feel ready to be a hero. Kinetica offered moral support, telling her that Vanguard was the most amazing hero the team had and that she was already doing great things. This brought the two of them closer.

Infigar found Mindsnap, but not in the way he was expecting. Mindsnap had fallen nearly unconscious, bleeding heavily from a chest wound. What was more surprising was the man across from him, Martyr was unconscious as well, his right arm ripped off his body laying in a pool of his own blood. Other mercenaries had found Mindsnap when Infigar had, and the two had to work together to get Mindsnap out of there, sending Delivar to smash another hole int he mansion.

They returned to M.E.D.C. headquarters, who put Mindsnap and Vanguard into medical rooms. And left Kinetica and Infigar in a meeting room. Infigar was angry that M.E.D.C. had sent them on this errand but as Commander White pointed out, they only wanted the team to fight the Clear-Sky Corsair. She was however sympathetic and didn’t tear them a new one for going against orders, allowing them to go home with Vanguard.

Infigar and Kinetica however decided it was best to go home alone, with Infigar trying to share with Kinetica how he wished to integrate better into this world. Kinetica told him that he should be more casual about everything and be more personal with people, which Infigar took on as his new goal in life. 

Mindsnap was badly injured, and he constantly dreamed of some dark entity which haunted him. Something that he was trying hard to fight against.

Vanguard was picked up by her grandmother who told Vanguard that she was effectively grounded. Vanguard tried to resist her grandmother but couldn’t bring herself to break away from her grandmothers influence, despite sitting on a secret that her grandmother might still have something to do with the Nazis.

And finally Kinetica tried to return home, remembering that her mother had asked her to get Orange Juice before she came home. Of course the store that she usually went too was closed so her only option was a gas station a mile away where she paid too much for smaller cartons of inferior orange juice. Almost revealing her powers to a random stranger. And when she finally did get home she found that the bag ripped on the way home and lost most of her orange juice.

Been running my own game of Masks for the past two weeks, decided to jump on board the community and share.

Been running my own game of Masks for the past two weeks, decided to jump on board the community and share.

Been running my own game of Masks for the past two weeks, decided to jump on board the community and share. Not much playtesting notes right now, especially with the new version that just came out. But I’ll tell you about the heroes and what they’ve been up too!

Representing the poorer parts of Halcyon we have two heroes, first up the lovely Kinetica, adopted as a young girl she’s spent a lot of time growing up pretty normal. She had powers around  13 but she never used them. Until things started taking turns for the worst, her mom’s health is declining and they were forced to move to East Halcyon in the ghetto living off Social Security. Seeing all the crime forced Kinetica to put on the mask, but she’s walking a tight line between making the city safe and keeping her very old mother happy and healthy. 

Around the same area of Halcyon we have Mindsnap. He mostly lives on his own, he’s kind of an Artful Dodger getting by on the scraps of others. But he dreams of being a hero despite his rough lifestyle all the same, he carries a guilt in his heart over killing his grandfather with his own powers that haunts even his dreams. He hopes to rise above being just a common thug, but he has a lot of emotional hurdles to jump.

In the central city proper there is a manor that looks like no other building in the area. Greek architecture, tiled roofs, a mighty statue in the garden of the Golden Age beauty Harbinger. Pulled from her own world in World War II, Harbinger fought in the war and settled in the city. She’s long since retired despite still looking as young as she did back in the day, her daughter having taken up her mantle. The next in line to try and inhabit it is the young Vanguard who took the title from her older sister when her older sister was injured. She might be a mighty hero in her own right, but it’ll take more to rise above her lineages storied drama and secrets. 

Last but not least we have the terrifying visage of Infigar, sharp horns and eyes that blaze with a thousand year stare. Infigar was thrown into our dimension when his shit Delivar had some complications. His society is warlike, Warlords fighting for dominion on the land day in and day out. And Infigar was set to take the throne of a warlord had he not been stranded on Earth. He has skills in battle, but as we all know being a hero is more than just fists. Infigar is tasked with adapting to our society in order to survive and get back home. Hopefully he won’t have to give up his identity too much in order to accomplish that.

After defeating the Prime Ape and stopping him from stealing all the supplies from a Military Transport. Our heroes were picked up by the Meta-human Extraction and Defense Corporation, a privately funded paramilitary that handles superhuman affairs around the world. As it turned out, in our heroes haste to defeat the villain, they forgot to follow up on what exactly the Prime Ape was doing with that military motorcade.

Well as it turned out an experimental weapons system called only the X-9 was targeted and stolen by the Prime Ape and his Guerrilla fighters. So our heroes were given an ultimatum. Find and capture the Prime Ape before he implemented the weapons, or join him in his ultimate fate in the spike. They didn’t know where he was going with the weapons, so they had to hit the streets… Or rather… Hit the skies.

The only person that would know about goods that hot would have been the Clear-sky Corsair. A self styled Sky Pirate with a crew of bi-plane brigands. The battle was fierce and fast, the Corsair nearly knocking Delivar out of the air in their approach. However they were able to land on the airship, and with some teamwork force the Corsair to stand down and give the information up. 

It turns out that the order for the weapons was perpetrated by a much bigger force within the city. Countess Spider, who Vanguard revealed to be a major enemy of her mother the Harbinger back in the day, making her much more dangerous than any of the other villains the group had faced. She’s a known manipulator, with an army of loyal soldiers at her back, if she’s looking for an experimental weapon, then there must be more to the plan then simple implementation.

So how will our heroes handle The Lair of the Spider? Only time will tell