I’m running a campaign right now, and I’m a little stuck on how I want to use the Corporate Clocks. Right now, two of the corporations are at 2100, and the retaliation phase description makes it clear that the corporation is going to take definite action against them. I’ve been doing between-mission action segments (think love letters) up until now, but the clocks have never been this high, so I haven’t had the “definite action” modifier in play.
So how does everyone here handle their corporate clocks? Do you do something different if it’s in the middle of a mission when a clock hits 2100 vs if it’s in legwork or even just in downtime? Do you have set “things” that go down in between missions for advanced clocks that aren’t yet at 0000?
Mainly what I’m thinking about here is whether I should force the PCs to deal with the 2100 clocks before embarking on their next “story” mission, or if I just want some assets from those corps to show up in every mission from here on out. I had one asset appear during legwork phase against one of the PCs, but with some great rolling, he dispatched the agent permanently, and described it in such a way that I was comfortable lowering the clock a segment. I don’t see that happening every time, though, so I want to have a clearer plan in place.
So, I’d love to hear how everyone else treats their corporate clocks, and what your “go-to actions” are for the clocks.