Want to know what a long-term campaign of #Legacy2e tends to look like? Douglas Mota has you covered!

Want to know what a long-term campaign of #Legacy2e tends to look like? Douglas Mota has you covered!

Originally shared by Jay Iles

Want to know what a long-term campaign of #Legacy2e tends to look like? Douglas Mota has you covered!

https://ufopress.co.uk/2018/10/14/eras-of-play/

Our ongoing #Legacy2e AP campaign has a new episode up!

Our ongoing #Legacy2e AP campaign has a new episode up!

Originally shared by Jay Iles

Our ongoing #Legacy2e AP campaign has a new episode up! In Protoplasma we delve deeper into mysteries of alien algae and put the families through their paces: https://ufopress.co.uk/2018/08/28/hostile-waters-2-protoplasma/

If you use iTunes, you can subscribe to the podcast here: https://itunes.apple.com/gb/podcast/project-blue-book/id1347930002?mt=2

https://itunes.apple.com/gb/podcast/project-blue-book/id1347930002?mt=2

We’re just £600 away from funding the #Legacy2e Next World kickstarter!

We’re just £600 away from funding the #Legacy2e Next World kickstarter!

Originally shared by Jay Iles

We’re just £600 away from funding the #Legacy2e Next World kickstarter! In this update I dig into the political systems we’re building for Free From the Yoke, and how we’ve built in tension between your House’s individual freedom and your access to wealth and power.

https://www.kickstarter.com/projects/1549920133/legacy-life-among-the-ruins-the-next-world/posts/2269544

Douglas Santana and I are currently putting the finishing touches on our next three books for #Legacy2e!

Douglas Santana and I are currently putting the finishing touches on our next three books for #Legacy2e!

Originally shared by Jay Iles

Douglas Santana and I are currently putting the finishing touches on our next three books for #Legacy2e!

Find hope in The Engine of Life, with playbooks like the Saint and the Syndicate of the Lost, new rules for Prophet characters, festivals and safe havens, and essays from Ferretheim Games, Chris Farnell and James Mendez Hodes.

Fight against a final end in End Game, with playbooks like The Deathless Elite or the Road Warrior, new rules for Traitor characters, nightmares and more, and essays from Kira Magrann, Slade Stolar and Norman Rafferty.

Finally, find liberation in Free From the Yoke. In Fed Kassatkin’s Slavic fantasy hack of Legacy, you have recently thrown off the shackles of an oppressive empire. Will you rediscover the old ways of the land, or seek new riches? Will you try to claim the title of Arbiter and control this new land, or seek independence for your family?

Look for all these books on Kickstarter in 2 weeks’ time!

Douglas Santana and I are currently putting the finishing touches on our next three books for #Legacy2e!

Douglas Santana and I are currently putting the finishing touches on our next three books for #Legacy2e!

Originally shared by Jay Iles

Douglas Santana and I are currently putting the finishing touches on our next three books for #Legacy2e!

Find hope in The Engine of Life, with playbooks like the Saint and the Syndicate of the Lost, new rules for Prophet characters, festivals and safe havens, and essays from Ferretheim Games, Chris Farnell and James Mendez Hodes.

Fight against a final end in End Game, with playbooks like The Deathless Elite or the Road Warrior, new rules for Traitor characters, nightmares and more, and essays from Kira Magrann, Slade Stolar and Norman Rafferty.

Finally, find liberation in Free From the Yoke. In Fed Kassatkin’s Slavic fantasy hack of Legacy, you have recently thrown off the shackles of an oppressive empire. Will you rediscover the old ways of the land, or seek new riches? Will you try to claim the title of Arbiter and control this new land, or seek independence for your family?

Look for all these books on Kickstarter in 2 weeks’ time!

A book to show folks back home ;-)

A book to show folks back home 😉

A book to show folks back home 😉

Originally shared by Jay Iles

To celebrate #Legacy2e hitting 200% funding in 5 days, backers can now upgrade to a deluxe edition – bound in faux leather, stamped with the game logo in gold and presented in a full-colour durable slipcase.

Oh, and I’ll be making an interactive character builder, Aaron Griffin is making a setting on a Generation Ship, Fed Kassatkin is making a setting in an Imperial Rus-styled newly-liberated fantasy land, and more besides.

Check out the kickstarter here: https://www.kickstarter.com/projects/1549920133/legacy-life-among-the-ruins-2nd-edition

Sharing this here in case that gets more eyes on it.

Sharing this here in case that gets more eyes on it.

Sharing this here in case that gets more eyes on it.

Originally shared by Jay Iles

Guest Writers Wanted!

With #Legacy2e doing pretty damn well on Kickstarter, I now have quite a slate of guest authors ready to write hacks for the game and resources to fund them. I want to increase the diversity of perspectives I’m offering on Legacy, though, so it’d be great to hear from authors from different backgrounds.

So! If you’re not white, not male, or both, I’d welcome pitches for a hack for Legacy. This will be between 15k-30k words, depending on complexity (as agreed between us before writing starts depending on the scale of the hack). I’ll pay you £0.6/word, 50% on receipt of the first draft and 50% on receipt of the final manuscript. I’d welcome familiarity with Apocalypse World-derived games, but I’d be happy to provide rules assistance if the concept you’re pitching is strong. If you don’t want to comment publicly here, get in touch at ufopressrpgs@gmail.com.

If you’re interested, here’s my breakdown of what Legacy offers, and where you might be interested in taking it. If you don’t fit the bill, maybe share this post on?

What’re the core themes of Legacy?

Scale. Each player controls a broader family as well as characters. Action happens on a family scale of hundreds of people and months of work as well as a character scale of individuals taking action over minutes or hours.

Ages. You spend limited time at a particular point in history, using your character as a lens to highlight a particular aspect of your family. Between these ages, there are moves to guide how your family evolves or suffers and how the world changes.

The world. The players build up a map of the world that informs how dangerous travel can be, what threats and resources are out there, and how the different families and factions interact with each other.

History. As you play you make permanent changes to the world and see the unexpected results of previous actions. You can draw on the power of previous characters, create giant mega-projects that redefine the world, and build the world’s saga together.

What are the assumptions of Legacy that you might want to break?

Post-apocalyptic: Legacy takes place after a reality-twisting apocalypse, with survivors finding a way to adapt to the new world. Maybe you want to set a hack in a world that hasn’t crashed – a near-future cyberpunk world? Or maybe you want to tell the story of colonists on an alien world, still removed from their support but not due to a cataclysm.

A golden age: The World Before had all sorts of strange technology. As you play you’ll find marvels among the ruins you can draw great power from. In your hack, maybe the marvels are created by the characters – the dawn of civilisation, with players inventing farming, medicine and magic?

Multi-generation play: Legacy assumes significant time passes between ages – there a few generations or more. In a different context, though, significant time could only be a few months or years. Maybe you’d like to make a hack set during a military campaign like Night Witches, with time skips moving the front towards its eventual conclusion?

Tense relationships between families: By default, the families are competing for scarce resources, with peace maintained by a web of obligations and treaties. Maybe you want to see what happens when families are more closely allied? Or maybe you want to put them more directly at each other’s throats?

How to get started:

If you have ideas, get in touch and we can start talking through the details. If we’re both excited to move forward with it, I’ll put it on the list of stretch goals. Assuming the goal’s hit, I will offer you feedback, talk through ideas, cheerlead you and give you layout, editing and an art budget. Once the hack’s complete, you’ll have full rights to give it away, hack it further, and do whatever you want with it, so long as you credit Legacy according to a creative commons attribution-share alike license.

https://www.kickstarter.com/projects/1549920133/legacy-life-among-the-ruins-2nd-edition

I’m considering changing up Needs in #Legacy2e.

I’m considering changing up Needs in #Legacy2e.

Originally shared by Jay Iles

I’m considering changing up Needs in #Legacy2e. I don’t like them at the moment: they don’t have any teeth, except that they make your Family vaguely worse at enduring adversity. It doesn’t feel that good to get rid of them, either, because normally you’ll be giving up a Surplus to do so – and Surpluses give you cool toys for your character.

So, why not crib from AW’s Hardholder – and add a bit more spontaneous threat to the world while I’m at it?

In Want

At the start of each session, rolls +Needs.

On a 10+ a Need flares up. Pick one. On a 13+, the GM picks one too.

– A family member’s in trouble – someone’s demanding a ransom for them, or they’re stranded in the wasteland, or they’re hanging on death’s door.

– You’re unable to meet your obligations. Lose 1 Treaty per Need on factions of your choice.

– Something snuck under your radar. The GM activates Uncover Secrets to add something unhelpful to you to the map.

– Your resources run dry. Pick an Investment category – it’s set to 0 for this session.

What do you think?

With the Kickstarter for #Legacy2e coming soon I’ve been thinking about stretch goals.

With the Kickstarter for #Legacy2e coming soon I’ve been thinking about stretch goals.

Originally shared by Jay Iles

With the Kickstarter for #Legacy2e coming soon I’ve been thinking about stretch goals. I want the core game to be mostly done by the time I launch the Kickstarter, so I don’t want stretch goals to add bells and whistles to the book.

Instead, I’m opening it up to others. The main reason I got interested in doing more with Legacy is that Douglas Santana brought me a great new idea with Mirrors in the Ruins – I’m very excited to see what other people might do with the framework! Please do get in touch if you’d be at all interested.

Here’s my breakdown of what Legacy offers, and where you might be interested in taking it:

What’re the core themes of Legacy?

Scale. Each player controls a broader family as well as characters. Action happens on a family scale of hundreds of people and months of work as well as a character scale of individuals taking action over minutes or hours.

Ages. You spend limited time at a particular point in history, using your character as a lens to highlight a particular aspect of your family. Between these ages, there are moves to guide how your family evolves or suffers and how the world changes.

The world. The players build up a map of the world that informs how dangerous travel can be, what threats and resources are out there, and how the different families and factions interact with each other.

History. As you play you make permanent changes to the world and see the unexpected results of previous actions. You can draw on the power of previous characters, create giant mega-projects that redefine the world, and build the world’s saga together.

What are the assumptions of Legacy that you might want to break?

Post-apocalyptic: Legacy takes place after a reality-twisting apocalypse, with survivors finding a way to adapt to the new world. Maybe you want to set a hack in a world that hasn’t crashed – a near-future cyberpunk world? Or maybe you want to tell the story of colonists on an alien world, still removed from their support but not due to a cataclysm.

A golden age: The World Before had all sorts of strange technology. As you play you’ll find marvels among the ruins you can draw great power from. In your hack, maybe the marvels are created by the characters – the dawn of civilisation, with players inventing farming, medicine and magic?

Multi-generation play: Legacy assumes significant time passes between ages – there a few generations or more. In a different context, though, significant time could only be a few months or years. Maybe you’d like to make a hack set during a military campaign like Night Witches, with time skips moving the front towards its eventual conclusion?

Tense relationships between families: By default, the families are competing for scarce resources, with peace maintained by a web of obligations and treaties. Maybe you want to see what happens when families are more closely allied? Or maybe you want to put them more directly at each other’s throats?

How to get started:

If you have ideas, get in touch and we can start talking through the details. If we’re both excited to move forward with it, I’ll put it on the list of stretch goals. Assuming the goal’s hit, I will offer you feedback, talk through ideas, cheerlead you and give you layout, editing and an art budget.

Once it’s done we’ll sell the game as its own pdf splitting revenue 50/50. You’ll have full rights to give it away, hack it further, and do whatever you want with it, so long as you credit Legacy according to a creative commons attribution-share alike license.